:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Wed Nov 21, 2018 9:51 am
All times are UTC + 0
 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
Update #11 (?)
Moderators: Gangster
Post new topic   Reply to topic Page 1 of 1 [17 Posts] View previous topic :: View next topic
Author Message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 16, 2011 3:19 pm    Post subject:  Update #11 (?) Reply with quote

I have finaly found time to get cliff tileset finished. Texuture is quite different, yes, i was trying a replicate as it looks at FMV. hope you like it.

And thanks to Regulus, rewire is now featuring some of his exellent remakes of civilians building.

















_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Last edited by Gangster on Sun Jan 16, 2011 4:51 pm; edited 1 time in total

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jan 16, 2011 3:42 pm    Post subject: Reply with quote

It's alive! Looking great Gangster Smile
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sun Jan 16, 2011 3:50 pm    Post subject: Reply with quote

Very good work. Are the roads four tiles wide now?
_________________
Okay, my signature was starting to annoy even me.

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 16, 2011 3:54 pm    Post subject: Reply with quote

I am planing another road texture for highways (four tiles wide). And this is simple country road three tiles wide.
_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Last edited by Gangster on Sun Jan 16, 2011 4:29 pm; edited 1 time in total

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jan 16, 2011 3:56 pm    Post subject: Reply with quote

Am i actualy seeing this? Its amazing...

Back to top
View user's profile Send private message
Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 16, 2011 5:22 pm    Post subject: Reply with quote

Awesome, awesome..
_________________

Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jan 16, 2011 5:29 pm    Post subject: Reply with quote

glade to see this mod still in active. Very Happy

Back to top
View user's profile Send private message Visit poster's website Skype Account
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 16, 2011 5:35 pm    Post subject: Reply with quote

They look pretty nice, like proper TD sequel cliffs. #Tongue Although I've got one suggestion: try and make the top of the cliffs (particularly cliffs facing away from the camera) more interesting. They can look a little square, especially, like I said, the ones facing away.
_________________
TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.

Back to top
View user's profile Send private message Send e-mail Skype Account
blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Jan 16, 2011 6:30 pm    Post subject: Reply with quote

if this doesn't get finished and released i'll fly to russia and kill you personally gangster
_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Jan 16, 2011 9:37 pm    Post subject: Reply with quote

Its pretty, but I can't say I'm excited. I want to see it released then I'll get excited.
_________________
Victory!

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 16, 2011 10:16 pm    Post subject: Reply with quote

I want to see it released as well. Thing is, its not playable yet. And to become enjoyable this mod should get more artwork, which we are discussing at Update threads.
_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 16, 2011 10:43 pm    Post subject: Reply with quote

I look forward to some mappers getting hold of this terrain.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 16, 2011 11:25 pm    Post subject: Reply with quote

The buildings are a really outstanding remake and so is most of the terrain.

Though imo could the cliffs and the slopes be better:
-The texture of the cliffs is great, but the transition to normal ground at the top and bottom could be less abrupt and more smooth. Here i would like to see a small slope too instead of a 90° angle from flat terrain to the cliff-wall.
-some of the slopes could have a less visible upper and lower border too and a more smooth transition to the next flat cell.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Jan 17, 2011 1:09 am    Post subject: Reply with quote

I have to agree with what LKO said, but besides that amazing work so far. Keep it up.

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Jan 17, 2011 5:55 am    Post subject: Reply with quote

Actually I was expermenting with cliff+slope terrain.



but this would requre way more time to complete set, and I have tried to minimaze PSH editing job. also it would requre creating new TMPs which is actually may cause extreme butthurt. So new shape was droped.
_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 17, 2011 12:46 pm    Post subject: Reply with quote

Well surely you can fake it considering cliffs have the 1 impassable cell at the bottom.
_________________
TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.

Back to top
View user's profile Send private message Send e-mail Skype Account
Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jan 17, 2011 6:06 pm    Post subject: Reply with quote

Holy ztype! It's beautiful!
_________________

Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [17 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1731s ][ Queries: 12 (0.0480s) ][ Debug on ]