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Final TI map crashes with internal error
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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FabulousPlankton
Medic


Joined: 25 Jan 2011

PostPosted: Tue Jan 25, 2011 7:57 pm    Post subject:  Final TI map crashes with internal error Reply with quote  Mark this post and the followings unread

Hey, hopefully this is the correct place to ask this.

Basically I've been working on a map for several days and have run numerous play tests throughout its creation. I have encountered several instances where the map crashes immediately after loading, I've been able to fix all of these - usually something like tiberium on a slope. But now it's crashing every time, and I've checked every tile and there's no tiberium on any slopes. I have only added in a new elevated urban area with high concrete cliffs. Also all cliffs seem to be fine.

What else might cause a map to crash? Would it be helpful to post the crash log? I check it every time I encounter a crash and the log always states the same thing.

Quote:
Exception!
Dump exception info
Found IMAGEHLP.DLL - linking to required functions
SymLoad failed with code 6 - (null)
Exception is access violation
Found exception description
SymGetSymFromAddr failed with code 126 - (null)
Register dump...
EIP bytes dump...
Stack dump...
Exception_Dialog()
Resource found
WM_INITDIALOG


What's weird is how it crashed immediately several times in a row, but on one occasion it ran for several minutes after changing the starting locations, allowing me to explore the map a little before it crashed. It then returned to crashing immediately. I've tried playing the map without auto-reveal enabled as well, but nothing seems to change the crash. It's a normal temperate map with no triggers other than this auto-reveal and dusk lighting.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 25, 2011 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you using the Invisible tiberium spreader dummy buildings?
If yes, make sure you don't have the Purple Tiberium Spreader placed near slopes.
The 4th tiberium is hardcoded to have no slope tiberium patches, thus when the spreader dummy building spawns the 4th tiberium on a slope, the game crashes.

Due to the randomness in direction and range of the spreader, it can happen to take a while before the game crashes, or crash immediately.

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FabulousPlankton
Medic


Joined: 25 Jan 2011

PostPosted: Tue Jan 25, 2011 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

That was indeed the problem, you just saved me a lot of time, great suggestion, thanks!

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