Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 19, 2011 2:33 pm Post subject:
Requesting assistance regarding voxels
Subject description: Just started and ingame it looks crap
Hello. I don't know what's my voxel's problem. It started to be a Mobile Gap Gen, looks nice in Voxel Viewer and Voxel SE, but ingame it has silly white pixels and looks crappy.
It's solid and I can't figure out the problem with it.
Go to tools->normals->autonormals and use the latest version.
Should look way better after that.
If that's not the case, make it a bit less cartoony, and apply a texture to it. Just export the current texture, open it in photoshop, and stick a generic metal texture set to "overlay" over the texture and re-import it into vxl editor. _________________ PreRA2 Dev Lead QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 19, 2011 5:13 pm Post subject:
I used the Influenced Auto Normals on it. Then Smooth Normals.
But I'll try that texturing, if I can find that option in GIMP. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Use Cubed Autonormals (v5.6), with a custom range of 2.5-2.8 (I use 2.6 and 2.7), click to smooth your normals, leave Build Influence Map on, and use a 3:1 smooth to contrast ratio (I use 15 Smooth, 5 Contrast). You'll see normals pretty close to what Azri_Apoc uses on his work. QUICK_EDIT
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