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Soviet Bunker: Part 2
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Feb 17, 2011 6:17 am    Post subject:  Soviet Bunker: Part 2
Subject description: Image heavy!
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Soviet Bunker series 2 of 3
Brickwork series 1 of 4


http://i52.tinypic.com/9beov7.jpg

Well I'm starting from scratch again, never practised modelling or skinning, so I've forgotten most of what I learnt.

This is my take on the 'other' Westwood concept bunker.
This time I focused more on getting detail in the brickwork, as well as getting more resolution overall while unwrapping.

In case it comes up, the last bunker in the series will be one styled after the YR bunker, but that is a long way away.

I am only interested in the in-game look.



Max_01.jpg
 Description:
Object generic shader (C&C3), perspective view
 Filesize:  544.45 KB
 Viewed:  1758 Time(s)

Max_01.jpg



W3X_01.jpg
 Description:
Stupid W3X
 Filesize:  432.96 KB
 Viewed:  1758 Time(s)

W3X_01.jpg



BunkerII.gif
 Description:
Different lighting in-game
 Filesize:  1.37 MB
 Viewed:  1758 Time(s)

BunkerII.gif



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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Feb 17, 2011 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks a million times better. Actually looks great ingame.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Feb 19, 2011 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
That looks a million times better. Actually looks great ingame.

Thanks for taking the time to comment.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Feb 19, 2011 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks great Very Happy

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Feb 20, 2011 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
This looks great Very Happy

Thanks!

To be fair, the C&C3 engine can make even mediocre models and textures look much better then there individual appearance would suggest.

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