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Tesla Reactor
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Feb 19, 2011 9:09 am    Post subject:  Tesla Reactor
Subject description: Image heavy!
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Brickwork series 2 of 4

Based on 4StarGeneral's public Tesla Reactor model.

Please bear in mind:

1. 3D Max does not display the spheres 'reflection' map.
2. The electrical discharge FX will be done at a much later date ( this is merely a '1st pass' through a few assets), so some allowance has to be made for additional, potentially cool supporting FX!



RA2_NoPWR.jpg
 Description:
RA2 Tesla reactor with no FX!
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RA2_NoPWR.jpg



Max.jpg
 Description:
3D Max screen cap, with C&C3 shaders.
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Max.jpg



Tesla_Reactor.jpg
 Description:
I guess its off...
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Tesla_Reactor.jpg



Tesla_Reactor.gif
 Description:
4 stage GIF showing Tesla Reactor in-game with different lighting.
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Tesla_Reactor.gif



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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Sat Feb 19, 2011 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice!But where is the tesla?

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Feb 19, 2011 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Dragon Prime wrote:
Nice!But where is the tesla?


Madin wrote:
Please bear in mind:
2. The electrical discharge FX will be done at a much later date ( this is merely a '1st pass' through a few assets), so some allowance has to be made for additional, potentially cool supporting FX!


HONK!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 19, 2011 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! I see only one problem, and that is the pit below the orb. It appears floating above the ground. Though I'm not sure, I also think it should be deeper.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 19, 2011 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Very nice! I see only one problem, and that is the pit below the orb. It appears floating above the ground. Though I'm not sure, I also think it should be deeper.

Noticed it as well, but it can't be fixed: if it is lowered to the position it should be, the ground will come clipping trough unfortunately.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Feb 19, 2011 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

...and it probably will go over the maximum foundation allowed for C&C3 #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Feb 19, 2011 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO it should be mirrored so the back isn't completely flat.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Feb 19, 2011 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments.
Most of the focus will be on the electrical FX once they are done.

Has for it being mirrored, I disagree. It's the back of a building, sometimes the backs of buildings just aren't interesting.
A vent would of been nice, but the back walls is sharing the same texture space has the front.

And I forgot to sharpen the texture.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Feb 19, 2011 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nicely done. Looks great! ;D

OmegaBolt wrote:
IMO it should be mirrored so the back isn't completely flat.

It does seem silly to be flat in the back, but I also find the side pipes to be stupid the way they stick out as well, but that's westwood for you. #Tongue

To fix the bottom, I'd suggest rendering the bottom itself, erasing it, creating a plane and using the previous render as the texture. The easiest way to look good I guess.

Also, you can edit the model to your heart's content you know ;P

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Sun Feb 20, 2011 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Missing the cylinders before some of the pipes.

Looks great otherwise.



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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Feb 20, 2011 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Edge wrote:
Missing the cylinders before some of the pipes.

Looks great otherwise.

Is that a comment for me or 4Star general?

In terms of being like the original, it's missing quite a bit. That being said, the cylinder detail being added to the front and rear pipes could be a good thing.

The large upper side pipes do not have this detail in RA2.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Feb 20, 2011 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the backs of buildings aren't boring because in reality there are no "backs"... IMO it's only flat because YR is a 2D game, whereas now in C&C3 we can rotate the camera and spot the flaws. #Tongue The side pipes could be used as exhausts.

Anyway the texture work is pretty solid, so well done. #Tongue

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Feb 20, 2011 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks great!!!!!I think you should try it in RA3 too, it may fit better for a mod for that game.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Feb 20, 2011 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Well the backs of buildings aren't boring because in reality there are no "backs"... IMO it's only flat because YR is a 2D game, whereas now in C&C3 we can rotate the camera and spot the flaws. #Tongue The side pipes could be used as exhausts.

Anyway the texture work is pretty solid, so well done. #Tongue

Definitely agree with using the side pipes has exhausts.
I'm planning on adding a vent at the lower rear end of the both brick walls.
Presumably it will be the 'entrance' vent, to partner the the top exit vents.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Feb 20, 2011 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the bottom thing would look better if you used the shape of the one on the left, instead of the one on the right (which is what you are doing now).



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Feb 20, 2011 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good!

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Feb 21, 2011 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
I think the bottom thing would look better if you used the shape of the one on the left, instead of the one on the right (which is what you are doing now).

That could be worth a go.
Thanks for the suggestion.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Apr 17, 2011 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Final update:




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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Apr 17, 2011 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful!

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Mon Apr 18, 2011 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice! Very Happy But when the Tesla Reactor ejects tesla, make the ball brighter. (If can)

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Apr 18, 2011 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

IamInnocent wrote:
Nice! Very Happy But when the Tesla Reactor ejects tesla, make the ball brighter. (If can)

Yes I will do.

Thanks for the comments!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Apr 18, 2011 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, ball needs to glow. I'm also not sure why the electricity seems to land just in-front of the metal basin, surely it should land inside?

Looks real cool though, the smoke coming from the pipes looks nice too.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Apr 18, 2011 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, lookin' good!

explosion anim next? #Tongue

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