Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun May 02, 2004 2:57 pm Post subject:
Encoding to compression 3? No yet, sir...
I'm sadly inform that the initial tests failed. I managed to avoid the access violation, but the final result is 0 for 99% of the pixels... and the final size of the shp was 56kb bigger O.o... (the original shp had 193kb). I'll work to attempt to fix it and also make a comparison, so, when compression 3 doesnt compress more than 1, it will use 1... this will make the file to be the smaller as possible. So, the option for saving compressed shp exists in the current beta of BS SHP Builder, but I heavly recommend you to NOT use it. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun May 02, 2004 7:47 pm Post subject:
it's not weird... simply when there are load of repetitive number, instead of writting all of them, it replaces with the quantity of this number and it has a crazy way to detect when this kind of situation happens. My main mistake was in that c part... I made DP := DP + c, however, it was supposed to be the source that walked the quantity of the number... not the destiny... I'm still working on it... (I had invalid pointer operation this time O.o.) _________________
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I know what its ment to do, its just very badly made. U can't even work out how long a Compression 3 "segment" is.(when loading) _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
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