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 Forum index » Other Projects » Pre-Alpha Projects » CABAL's Legacy
CABAL's Legacy looking for help!
Moderators: [TiberianFuture], [TiberianPast]
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Fri Feb 04, 2011 4:23 pm    Post subject:   CABAL's Legacy looking for help! Reply with quote

CL is rather large project, and to make it finished faster and in better quality, I'm seeking people to help.

The "staff" of this mod consist of me (allrounder), [TiberianPast] (3d/shp work), TiberFCSL (AI) and Hassan_2030 (voxels), but there is still stuff
that we can't do or that takes a lot of time.

These are the most critical jobs:
-Terrain artist(s)
-3D modeler/skinner(s)

Additionally:
-Singleplayer mapper
-Voxeller
-Someone who can do rules.ini magic

If you're interested, post here or pm me. Please note that you don't have to become a "full-time" member of the staff, just one or two vxls etc. will help Smile . Thanks.
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Last edited by [TiberianFuture] on Wed Jun 15, 2011 8:18 pm; edited 1 time in total

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Feb 17, 2011 6:30 am    Post subject: AI coder Reply with quote

I like TS mods a lot, and as I'm making one, I had to learn some AI coding since I decided to replace the TS ai.ini with a totally new one. So I think that I can help Smile

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri Mar 11, 2011 2:22 pm    Post subject: Reply with quote

Hey guys,
I've gotten into a different style of modeling and was wondering
if TF could send me a concept or two (preferably drawings side+front views).
I still haven't got into rigging and animation yet because I haven't been able
to make anything to rig.

But I'd like to improve on my skills and help you guys out along the way.
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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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