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Old Units?
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Sun Apr 03, 2011 7:30 pm    Post subject:  Old Units? Reply with quote  Mark this post and the followings unread

Baah, forums are dead Sad
Time to reanimate them Rolling Eyes Sad


Why are there only the Tiberian Dawn old units, like the M1A1 Abrams, M113 and Bradley?

There could be way more of them (depending how bored the voxel artists are, actually Razz ), probably only as campaign unit/crate goodies...

Like the BTR-82, one of the Russian APC's, and the Leopard 2 A6 (or A7+ which is the near-future development and this will be in use from 2012 onwards), the European main battle tank, or whatever armored vehicle which could be still in use by 2019 you guys want to add Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Apr 03, 2011 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC, they're specifically the Tiberian Dawn units. If it ain't in TD, I don't think it'll be here.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sun Apr 03, 2011 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac is right I've been making units that featured in Tiberian Dawn with the exception of the few Hummer variations and the Ratel 20 (new Twisted Dawn Nod APC).

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Mon Apr 04, 2011 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I found Tiberian Dawn's units make a United States oriëntated game. The world is a bit bigger than that after all. I can't see any European, Chinese or Russian units in the game.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 04, 2011 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, what you're asking is
"Why have you not added a whole bunch of unrelated vehicles into the line of units which is intended to directly parallel the units of TD."
Which when you think about it isn't a very perceptive question, since it answers itself.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Apr 05, 2011 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Not to turn this into a lore-war, but if you look at TD, GDI is overwhelmingly American.

Not much value in adding extra campaign/crate only units that dont have a unique purpose (what does the Leopard 2A6/7 do that the Abrams doesn't?). Unnecessary workload for little gain.

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Tue Apr 05, 2011 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Leopard 2A7+ is a bit slower than the Abrams, but has a Remote Weapon control system (could be flak cannon or a heavy machinegun) and could lay a smokescreen (using the "deploy" command).
The Leopard 2 A6/A7+ (both) have a longer barrel than the Abrams despite using the same cannon (120mm L55 instead of 120mm L44), which allow for larger penetrating power, increased accuracy and longer range.
The Leopard's armor will last longer but is not stronger than the Abrams tank armor.

@Orac: That's where GloboTech can be used for anyway. Also, I do understand it is much work to make additional voxels.
I just wanted to bring life to this board when I posted this to begin with. Mission accomplished Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Apr 05, 2011 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

But all these units would do the same thing. They'd all be a unit with tracks and a shooty thing on the front. Aside from mods which aim to be a museum and a game both at once (and I'm referring entirely to D-Day here), there's no point in having umpteen gazillion units all doing partially the same thing. People will just pick the strongest one and spam it.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Apr 05, 2011 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
People will just pick the strongest one and spam it.

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Tue Apr 05, 2011 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's why the strongest one needs to be unspammable, being a crate goodie and a campaign-only unit.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Apr 05, 2011 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vulture wrote:
That's why the strongest one needs to be unspammable, being a crate goodie and a campaign-only unit.


And then people would spam the strongest buildable one if we were to go with Orac's assumption. Hooray.

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swirekster
Energy Commando


Joined: 28 Feb 2011
Location: in soviet Poland >:D

PostPosted: Tue Apr 05, 2011 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

so, maybe buildlimit for all units? Smile
Less spam, more tactic?
I can win several missions with starting units only, those missions are more interesting than spam-based ones IMO.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Apr 05, 2011 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

swirekster wrote:
so, maybe buildlimit for all units? Smile

As a special gamemode i can definitely see this as a cool addition.
But not as default for the general gameplay.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Apr 05, 2011 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

swirekster wrote:
Less spam, more tactic?

It's not that simple; to be able to spam a lot you have to manage a good economy aswell (which again requires tactics).

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swirekster
Energy Commando


Joined: 28 Feb 2011
Location: in soviet Poland >:D

PostPosted: Tue Apr 05, 2011 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agree. So, what about addition for Multi with all Units limit -> It would be nice on smaller maps.

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Tue Apr 05, 2011 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
As a special gamemode i can definitely see this as a cool addition. But not as default for the general gameplay.


Sadly you cannot create gamemodes with TS' engine. If this was vanilla TS, no AI edits or anything, I'd build limit the units depending on how effective they are against the AI. Disruptors would probably be 3. Those are some tough units. Bombers would be 3. Titans would be 8. You get the idea.

About the spam. TI has the multiple factory bonus so we all know what that can lead to.
Building tons of war factories, helipads, and barracks to spam units quickly.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Wed Apr 06, 2011 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I completely agree with Orac, he's summed it up perfectly. Though this thread shows I must have done something right, Aro had been content to continue using the old mix voxels, until I posted a few proofs in my workthread.

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Wed Apr 06, 2011 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

PePsiCola wrote:
Sadly you cannot create gamemodes with TS' engine

Technically you can, using maps with changed rules. Only problem there (especially with the number of maps in TI) is an excessively long map list. #Tongue

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Chris Roach
Civilian


Joined: 19 Aug 2009

PostPosted: Wed Apr 06, 2011 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

One or two extra real world units may be nice, particularly soviet era cast offs (T-55s look like the kind of thing Nod would have aquired early on in it's extistance and the kind of thing any non-GDI affiliated anti-Nod resistance may have got hold of later)... but I see no need to add every last variation on Western MBTs and IFVs.

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Wed Apr 06, 2011 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

And then people would spam the strongest buildable one if we were to go with Orac's assumption. Hooray

Why are there even MBT's in the game when you're saying this... *points to Railgun tank and Eclipse Heavy Tank*
Quote:
...but I see no need to add every last variation on Western MBTs and IFVs.

Which is true and something I would not like either. Just add the best units as Globotech units. However, Globotech already has the Armadillo APC so an additional IFV would not be necessary. However, I'm suprised GloboTech still does not have an MBT. The Disruptors' range is too short to truely serve that purpose.

The T-55 would be great but in that case Nod would be less of a Tiberian Dawn faction anyway. But yes, the admins might choose to accept more work to make Nod, GDI and Globotech more realistic. I dunno how long it takes to make voxels though.

Dunno if it is possible to add additional kinds of armor. If not, there is no real reason to add the Leopard anyway. (and with "not", if it is a lot of work to do so, count that as a "not" as well).

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 06, 2011 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

To sum up this conversation, here I come:

There will be no additional units added to the Twisted Dawn Arsenal. The whole idea of the Twisted Dawn units is to follow up on what Tiberian Dawn left us with, so other than any necessary things such as the Nod Twisted Dawn APC, nothing else will be added. Role-clashing is just an annoying factor as it requires additional work for something that will probably never see the light of day.

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