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 Forum index » Other Projects » Released » Return of the Dawn (TS to TD Total Conversion)
Features that CAN'T be implemented for some reason
Moderators: Reaperrr, red_rebel
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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Jun 26, 2005 9:47 pm    Post subject:   Features that CAN'T be implemented for some reason Reply with quote

- airstrike (TS doesn't have the necessary code)
- TD-style transport helicopters (transport logic was f***ed up with TS patch 2.0x)
- singleplayer campaign (lack of time)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jun 27, 2005 12:30 am    Post subject: Reply with quote

Morpher. im working on the visceroid so it works/moves EXACTLY like the TS one,yet uses the TD ones image,by the way. its a huge fuckin copy/paste job though.
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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Jun 27, 2005 12:30 am    Post subject: Reply with quote

DAMN!!!!! Those features are C-R-I-T-I-C-A-L for ultimate success with this TC..... Damn. Oh well.

But, why don't U have enough time for the campaign? Tis summer holidays man. PLUS, U could easily look back at the original TD campaign, so thinking up ideas shouldn't be a problem.
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jun 27, 2005 7:51 am    Post subject: Reply with quote

Reaperr, to fix the patch could you not use a modified version of an older game.exe instead? However, you'd probably get more online issues whilst playing, or TS may become compelled to update itself, I'm not sure.
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XxpeddyxX
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Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Mon Jun 27, 2005 8:38 am    Post subject: Reply with quote

Is the a possible way of editing the game.exe and making airstrike work? Like YR  it has airstrike.
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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jun 27, 2005 10:08 am    Post subject: Reply with quote

Reaperrr

Can't you just make a building some the air come and blow. like some 1 did whit superweapon in YR.

Make a build or a singnal and then the air bomb the build ! but the enemy much kill the building first that's was some 1 some did i think Embarassed
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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue Jun 28, 2005 10:09 am    Post subject: Reply with quote

Clazzy wrote:
Reaperr, to fix the patch could you not use a modified version of an older game.exe instead? However, you'd probably get more online issues whilst playing, or TS may become compelled to update itself, I'm not sure.

pre-2.0x exes of TS have much less flexible support for ecache/expand mixes, for example I could only get sounds work when putting them into sounds.mix, not ecache. Also, older versions of TS won't support some features like BurstDelayX. Support for the custom Main Menu would be lost, too.
Plus the issues you mentioned above.

@others: TS isn't YR. things like airstrikes would need to be coded into the exe. EVEN if I knew how to code an airstrike, it wouldn't be possible to implement it without the TS source code, which will most probably never get released to public.

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OutOfAmmo
Vehicle Driver


Joined: 02 Apr 2005
Location: Virginia

PostPosted: Fri Jul 01, 2005 5:53 pm    Post subject: Reply with quote

What about the helicopter rotor animation for the siege copter and parachute deflating(RA2/YR)? Are those possible?

Man, I hope that open-source petition works Wink
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jul 01, 2005 7:27 pm    Post subject: Reply with quote

No. You can't make rotors spin withouth glitches.
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PUOJACKZ
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Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Mon Jul 04, 2005 11:05 am    Post subject: Re: Features that CAN'T be implemented for some reason Reply with quote

Reaperrr wrote:
- airstrike (TS doesn't have the necessary code)
- TD-style transport helicopters (transport logic was f***ed up with TS patch 2.0x)
- singleplayer campaign (lack of time)


IMHO, you could creare a little new version of the game, with "Single Player Mission" option, in the main menu, available. Doing this, you could let the other player to create some solo-player missions (maybe the same of the TD game?), without you need to work on them (if you don't have time to spend on these ones).

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Mon Jul 04, 2005 11:45 am    Post subject: Re: Features that CAN'T be implemented for some reason Reply with quote

PUOJACKZ wrote:
Reaperrr wrote:
- airstrike (TS doesn't have the necessary code)
- TD-style transport helicopters (transport logic was f***ed up with TS patch 2.0x)
- singleplayer campaign (lack of time)


IMHO, you could creare a little new version of the game, with "Single Player Mission" option, in the main menu, available. Doing this, you could let the other player to create some solo-player missions (maybe the same of the TD game?), without you need to work on them (if you don't have time to spend on these ones).

I don't like to do that, since as long as there aren't any missions yet you'll get internal errors when clicking on the button.
Besides that, it can quite easily be enabled, you just need to extract the newmenu.ini and enable the button there (currently it's just commented out with an ';' ).
No need to release an extra version of the mod.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Jul 04, 2005 9:47 pm    Post subject: Reply with quote

Actually TD-style trasport helicopter is possible but:

It needs an shp image (so double rotors would work);
It must be a vehicle type and produced from a factory;
It must use a jumpjet locomotor and therfore be invincible in the air.


The last fact is the worst I suppose. Its still up to you if you want it to do this way.
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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Thu Jul 07, 2005 12:44 pm    Post subject: Re: Features that CAN'T be implemented for some reason Reply with quote

Reaperrr wrote:

I don't like to do that, since as long as there aren't any missions yet you'll get internal errors when clicking on the button.
Besides that, it can quite easily be enabled, you just need to extract the newmenu.ini and enable the button there (currently it's just commented out with an ';' ).
No need to release an extra version of the mod.


The important point of the discussion is: the modders must known of this little patch, in order to start creare some solo-player mission, for this incredible TC. So, probably, is good make an official post, saying about how to turn on this feature.

Maybe with the hope to see some solo players maps, in the next future.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jul 08, 2005 2:50 am    Post subject: Reply with quote

Nyerguds' leet chem lab missions in RoTD would...well...own. Smile
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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Fri Jul 08, 2005 10:57 pm    Post subject: Reply with quote

I think, in this way, that GunBoat won't be available too. Maybe, could be introduced in any future MODs of ROTD...

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Aug 03, 2005 7:13 pm    Post subject: Reply with quote

lol. Prob is I don't know anything about TS mission making, Carno.
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Painkiller
AA Infantry


Joined: 18 Jun 2005
Location: England

PostPosted: Thu Aug 04, 2005 7:26 pm    Post subject: Reply with quote

Can't you figure somethin out to make airstrikes work? after all Worm came up with a way to put RA2 Nuke in TS with that coding
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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Fri Aug 05, 2005 9:46 am    Post subject: Reply with quote

morpher has already found out how to do it!
http://www.ppmsite.com/forum/viewtopic.php?t=8338
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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Thu Aug 11, 2005 10:29 am    Post subject: Reply with quote

Yeah, Drop pods are very durable when it comes to 'reinforcements' or air attacks. Wink

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Aug 12, 2005 4:58 am    Post subject: Reply with quote

PUOJACKZ wrote:
I think, in this way, that GunBoat won't be available too. Maybe, could be introduced in any future MODs of ROTD...


Easier than anything... Just create a ship locked on its path. Remember, it wasn't even buildable.
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X-Trade
Civilian


Joined: 11 Aug 2005

PostPosted: Fri Aug 12, 2005 11:15 am    Post subject: Reply with quote

the airstrike coult be re-created..... not to exactly the same effect, but maybe you could just have a buildable A-10, that fires 6 or 7 napalm missiles (as opposed to dropping bombs, as that does not work in TS)

i tried making aircraft by making very fast helicopters, and it is similar, except they circle the target and take hours to land.

but buildable a-10s is better than no airstrike whatsoever!
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Aug 12, 2005 4:04 pm    Post subject: Reply with quote

X-Trade wrote:
(as opposed to dropping bombs, as that does not work in TS)

umm, it doesn't? since when? Wink *thinksoforcabomber*

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Fri Aug 12, 2005 6:49 pm    Post subject: Reply with quote

Anderwin wrote:
Reaperrr

Can't you just make a building some the air come and blow. like some 1 did whit superweapon in YR.

Make a build or a singnal and then the air bomb the build ! but the enemy much kill the building first that's was some 1 some did i think Embarassed


You're thinking of the Fake Super Weapons like Psycho's Ion Cannon, Meteor Storm, and Airstrike SWs. These cannot be done in TS because they required the use of skirmish/online game mode ini files to work in YR. No such ini files are used in TS.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Aug 16, 2005 11:18 pm    Post subject: Reply with quote

X-Trade wrote:
the airstrike coult be re-created..... not to exactly the same effect, but maybe you could just have a buildable A-10, that fires 6 or 7 napalm missiles (as opposed to dropping bombs, as that does not work in TS)

i tried making aircraft by making very fast helicopters, and it is similar, except they circle the target and take hours to land.

but buildable a-10s is better than no airstrike whatsoever!


... Buildable A-10s suck actually...  Confused

So please, stop asking over the A-10s.
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geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Wed Oct 12, 2005 2:44 pm    Post subject: Reply with quote

I could do part of copying original TD campaign, I just can't do it alone (not enough time on my hands for that).
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Surrealistik
Civilian


Joined: 16 Sep 2010

PostPosted: Thu Oct 07, 2010 3:32 pm    Post subject: Reply with quote

This may prove of interest:

http://www.youtube.com/watch?v=advgQsw6iIU

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Oct 07, 2010 3:34 pm    Post subject: Reply with quote

Everything in that video is and has been known for a long time, it is far from a decent work-around for working rotors / air transports due-to the huge amount of flaws and issues, both graphical and game-play related.
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deltapilot
Vehicle Driver


Joined: 08 May 2011

PostPosted: Sun May 08, 2011 1:06 am    Post subject: Reply with quote

its really great but a shame about the campaign...
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