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Veterancy (*)
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jul 28, 2011 6:00 pm    Post subject:  Veterancy (*) Reply with quote  Mark this post and the followings unread

Ok posting this tutorial as I normally mod RA2 where Veterancy is relatively simple.

The bonuses in RA2 are a direct multiplier bonus to a units attributes for example  VeteranCombat=1.5 would increases a units firepower value by 50%

However in TS this system is different[/b]

VeteranCombat=.25      
VeteranSpeed=.30        
VeteranSight=0.0        
VeteranArmor=.25    
VeteranROF=.20      
VeteranCap=2        
InitialVeteran=no
   

VeteranSpeed=.30 is like  30% of original Speed + original Speed

So a value of 1.5 is like 150% of original Speed + original Speed unlike in RA2 where its a simple +50% bonus to Speed.

The exception is VeteranArmor=which in  TS, is a multiplier to incoming Damage so VeteranArmor=.25 would mean  damage x 0.25. This is why the armor crate makes units weaker in Tiberian Sun by default unlike RA2 where VeteranArmor=1.25 is a direct 25% bonus to Strength.

Finally bonuses do not STACK e.g.

VeteranAbilities=STRONGER
EliteAbilities=STRONGER

The unit would only gain the armor bonus modifier once e.g. in the above example it will not gain another STRONGER bonus at Elite status.


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI 

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Last edited by Allied General on Fri Jul 29, 2011 7:56 pm; edited 3 times in total

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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Thu Jul 28, 2011 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
VeteranAbilities=STRONGER
EliteAbilities=STRONGER


Then what happens if you don't declare "STRONGER" in EliteAbilities= ?, does the unit lose the bonus or just nothing?.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Jul 28, 2011 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kcirevam wrote:
Quote:
VeteranAbilities=STRONGER
EliteAbilities=STRONGER


Then what happens if you don't declare "STRONGER" in EliteAbilities= ?, does the unit lose the bonus or just nothing?.


To clarify, what the original post tries to say is, that only first declared bonus will be applied, which in this case is VeteranAbilities=STRONGER. STRONGER declared in EliteAbilities is thus discarded.

So the bonuses won't stack, and additionally there is no way to remove veteran level bonuses at elite level.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 28, 2011 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. remove the bold text
2.
Allied General wrote:
The bonuses in RA2 are a direct multiplier bonus to a units attributes for example VeteranCombat=1.5 would increases a units speed value by 50%
VeteranCombat is a firepower multiplier, not speed.
3.
Allied General wrote:
The exception is VeteranArmor=which in TS, is a multiplier to incoming Damage so VeteranArmor=.25 would mean damage x 0.25.
There's nothing different to the way how the other bonuses are calculated. It's also original Armor + 25% of original armor. A value of 0 doesn't mean the enemy damage is 0 and thus the unit invincible.
It also works different to the armor powerup and the reference to the powerup from the veteran armor is simply wrong, as they both work different.
VeteranArmor=UnitArmor+ UnitArmor*x ;x is the specified value
Powerup Armor=UnitArmor/x

The only real exception is VeteranSight.
VeteranSight=Round(UnitSightRange*x) ;x is the specified value
The sight can't go beyond 10 and it also can't be reduced under the original value. Thus a value lower than 1 has no effect.
A unit with Sight=10 won't get any bonus too.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jul 28, 2011 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the clarification I'm just use to this being a lot easier to understand in RA2.

My statement about ARMOR came from

http://modenc.renegadeprojects.com/Powerups

So you are saying ARMOR is still a strength bonus in TS? (if so that article needs amendment)

Also yes I know firepower is firepower not speed (I made a editing mistake amended)

Also in RA2 it should be noted that Sight > 10 from veterancy causes a IE.

Finally

[Powerups] Unit does not accept a animation (tested in TS/RA2)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jul 29, 2011 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a major difference between the extras units can get with veterancy, and the upgrades units can get from Crate goodies. The Armor bug is only for Crate goodies, not for normal veterancy extras.

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