Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Wed Jun 02, 2004 11:13 am Post subject:
New Voxel
Yes, I'm on my second! This time, I've taken the turret of the tick tank and placed it on the back of the weed eater. I personally think it looks a little flat but still, it doesn't look too bad.
I've simply named it as a heavy tank. The other thread I made is about the turret for this thing but I can show you the thing without it:
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This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Wed Jun 02, 2004 4:46 pm Post subject:
I've also made another voxel, but I don't think this is as good as the other two. This is designed as a tiberium-based fighter, that's what the little green canisters underneath are for.
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This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Wed Jun 02, 2004 7:17 pm Post subject:
Well, I'd love to do the first one ingame but I haven't got the turret on it yet. As soon as I can get them aligned, I'll give you that one. I'll do the other right now. I know what you mean, it seems to be too full of remap (that's what I think anyway).
EDIT: Well here it is, I must admit it looks a bit strange.
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Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
I wanna see them in game... Their colours are weird in the voxel viewer...
Looking between the pics, ingame and OS:VV look the same colours, only noticable difference is the ingame size is smaller. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jun 02, 2004 8:31 pm Post subject:
Yes, I know the colours are the same. The point is that when it is smaller, colour problems get less noticeable, so I wanted to know if it affects it ingame and it does... a little, but it does. _________________
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