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KW Bermuda Triangle (2-6)
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue May 20, 2008 12:25 am    Post subject:  KW Bermuda Triangle (2-6) Reply with quote  Mark this post and the followings unread

This map took me a while to complete, and I really don't want to do anything else with it (make your own version if you wish). It's 2v2v2, which can be interesting. My only concern is that black hand can't reach the middle, but since you always have a team mate, deal with it.

Creds to the RA2 original.



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Last edited by DaFool on Tue May 20, 2008 9:16 pm; edited 1 time in total

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue May 20, 2008 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

What are the buildings outside the border?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue May 20, 2008 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Power plants for the defenses on the center triangle.

Also, suggestion for your next map.. May Day/Gates Of Kiev.

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Last edited by Clarkson on Tue May 20, 2008 12:36 am; edited 1 time in total

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue May 20, 2008 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

the middle island has a creep base with base defenses, so I put the power plants for them on the outside of the map. The same thing was done in the orginal map.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue May 20, 2008 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, they use a nuclear power plant EA used. It seems pretty accurate to the original. Its missing a few building locations though. But I know you wont add onto it so good job. Smile

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Tue May 20, 2008 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Whats the script for??
lol player civilians finds everyone as enemies?
i can edit the scripting abit if you want,
maybe get a hover craft to take infantry and vehicles to the island Wink
corz you would'nt mind adding my name in a scripting message
(within reason eg,Tiberian Fiend made this script,the rest made by Dafool at
Project Perfect Mod)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 20, 2008 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Also, suggestion for your next map.. May Day

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue May 20, 2008 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm how r you gonna code the weather storm?

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue May 20, 2008 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm. I don't think having the ships in the middle will aid the map in anyway, Unless there was some form of outlet going out of one of the boarders of the map which there isn't. Aside from this I think it looks great. I have fond memories playing the original map Cool

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 20, 2008 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Weather storm can be immitated by placing Ion Storms... IIRC, some maps had those, which would periodicly appear and dissapear.

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Tue May 20, 2008 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm quite a nice map, Although you might want to change the topic title to say (2-6) and not (2-4)

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue May 20, 2008 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just throwing out ideas, but say we tossed 500 ION storm triggers out there...

Nah, I think any remake minus storms wouldn't actually hurt the map, TBH, even if they was remade, adding the storms back in, improperly at that, would most likely generate slow downs and such...so I say, screw the storms, lets get some May Day in here already. >:3

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 20, 2008 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why do you all want that much so much? It was just a spamfest with all those oilderricks Laughing

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue May 20, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've had enough working with large maps for now, I'm gonna stick with the smaller 2v2s and maybe make a 1v1 or two. I'll take a look at may day, I actually don't remember playing that one. (I could make sedona and Hammer and Sickle by memory though).

I fully endorse and invite any remakesd anyone wants to do, just creds to me and the orignal.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Nov 01, 2011 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice remake, I like it!

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