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Yuri's Revenge Concept Bunker
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Nov 06, 2011 1:32 am    Post subject:  Yuri's Revenge Concept Bunker
Subject description: Various source files
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The usual set from me.

The Max (9) files include the a build up, pristine and finally a destruction animation.

The Max & 3DS download includes the basic complied Textures.

For those who do not like messing around with source files, wait for the C&C3-ready version which will appear soon.

Pristine stats
Polys: 413
Tris: 844
Verts: 688

Credit Madin for any public usage.



SovietBunkerII.jpg
 Description:
C&C3 screen grab (ignore the RA3 Conscripts and Barracks).
 Filesize:  938.02 KB
 Viewed:  5131 Time(s)

SovietBunkerII.jpg



SovietBunker_Max9.zip
 Description:
.max format (3D Max9) plus textures

Download
 Filename:  SovietBunker_Max9.zip
 Filesize:  1.25 MB
 Downloaded:  134 Time(s)


SovietBunker_3DS.zip
 Description:
.3DS format with textures

Download
 Filename:  SovietBunker_3DS.zip
 Filesize:  1.03 MB
 Downloaded:  146 Time(s)


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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sun Nov 06, 2011 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Why is the bunker so tall off the ground? That gives the opposing forces more of something to shoot at.
Typically, all bunkers are "buried" into the ground at some sort of level, to give the attacking forces less to shoot at.
Plus, the steepness of the bottom walls, won't do much good in deflecting bullets/rounds.
It's good, but it doesnt have much functionality when you really think about it..
maybe make it shorter. about... Half-a guy's height?
Well. compared to the infantry that's pretty small.. So.. ... D:

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Nov 06, 2011 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

1. You are about a year too late when it comes to model critique. I typically post a model or texture I am working on in the main media section to be critiqued.
Sure you can comment, but nothing is going to be done about it.
If somebody wants to change it, well here's the source files.

2. I have no interest in the realism based critique whatsoever, my interest is in what works for an RTS (Plus my lack of talent in modelling means that I shy away from too much detail).
Here's one that you'll enjoy: I never model visible entrances to my Bunkers. How the hell do the Infantry get in and out???

3. The scale of the Yuri's Revenge Bunker was massive.
I liked this and decided that this would also be massive (technically has it can hold 3 squads, that is up to 27 infantry).

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