Posted: Tue Nov 15, 2011 3:00 pm Post subject:
may i ask how can i use shp for air unit??
First, this is the extract from older forum conversation, these gonna be relevant to my question.
First, from Dalamar_TheDark: "In order to preserve the awesomeness of these renders, why not make every unit in the game shp? They allow for more detail."
Answer from Holy_Master:"because shp not support to do unit in 32 view look.it'll looking odd when it fire. and that make new side graphic not match with old side [allied,soviet,yuri]"
more from Clazzy:"They will also not work on slopes. They will remain flat constantly."
"It's unfortunate that aircraft can't use SHPs, since they'd be ideal candidates for using them."
ok, sorry for all those nerdy copy and paste... i am trying to figure just how have you sorted out all these problem when you project turned full shp??? i like the idea, but I heard that you can't you shp for air unit.... is there anything out there I can use to rectify this problem?? and are there any good voxel editor you would recommend me to use??
not possible in normal way to make "real" aircraft work with shp graphic only i can do is accept this limit and find another way however atleast you can make it as hover like Kirov [that's what i do] but it still got another problem that you should give turret=yes for your unit in order to make him cast shadow on ground and attack the enemy without "stuck problem" but that cause your aircraft unit can omni fire target instant of facing to them [and it look really annoy for player].
this topic should move to Ra2 modding forum IMO QUICK_EDIT
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