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GloboTech Mutated Arena [2-4]
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 06, 2011 2:05 am    Post subject:  GloboTech Mutated Arena [2-4] Reply with quote  Mark this post and the followings unread


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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Tue Dec 06, 2011 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd say the green lighting is a bit too strong, but otherwise I like it.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Tue Dec 06, 2011 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Uh, what are those brown things? Because I'm fairly certain those aren't rocks. Very Happy

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Tue Dec 06, 2011 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

well, ummm, I only see mutated trees and oil pumps which are brown o.O

I really like the concept of the map. Good job Smile

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Dec 06, 2011 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Brown things? You mean the roundish tiberium fona which exist even in FS?

Oh, or rather those small mounds around the central cliff? They are Tremors. Nasty stuff.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 07, 2011 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooo, I like this one. The use of the green crystal terrain is a bit excessive (okay, maybe it's just me disliking the tiles themselves, since this IS a mutated map), but I especially like the middle and the potruding blue Tiberium fields at the sides.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Dec 07, 2011 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

you might want to even out the artillery turret advantage of the left player , otherwise very good map

edit: oh there's another artillery, nevermind

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Dec 07, 2011 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Artillery underground?? bad idea! #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 07, 2011 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess the roof is high enough, lol.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 07, 2011 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

the shell ping-pong bounces between roof and floor until it reaches the target. Very Happy

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