Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Wed Jan 04, 2012 9:42 pm Post subject:
What you want to do is aim for a natural terrain feeling; Unless you're making a city with roads etc, you want to avoid things that look squared off and tidy. It's also good to avoid flat terrain, but it's not completely unacceptable.
As far as the layout of the map, for as simple as it was to make I actually like it; It's pretty unique. Reminds me of the dead marshes.
I don't recall seeing a map that featured water used as a maze to get to the enemy.. Multiple ways to get there, multiple ways for people to have to accommodate for as they plan out their defense. Not to mention, that it gives hover units a chance to shine, like the ol' HMLRS or even limpets.
As far as the layout of the map, for as simple as it was to make I actually like it; It's pretty unique. Reminds me of the dead marshes.
I don't recall seeing a map that featured water used as a maze to get to the enemy..
Not for vanilla TS, no. Still, this map only has the default lighting, and a lot of straight shores. Barely any LAT from the looks of it, and square Tiberium fields. A lot needs to be done to make it decent, but it's a start. _________________
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