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Mammoth Tank T-57
Moderators: EVA-251, Volgin
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Jan 04, 2012 6:22 pm    Post subject:  Mammoth Tank T-57
Subject description: The new face of Soviet power.
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Soviet Mammoth Tank:
Gameplay Info
Cost: 1800
Tech Level: Tech Center
Strength: 1000
Armor: Heavy
Weapon: 2x 125mm D-54 Cannons vs Ground units
2x SA-5 'Goblet' Missile Pods vs Aircraft
Range:Medium and Short (relative to other AA weapons)
Speed: Slow, tracked

Abilities:
-Health regeneration up to 100%

Background Info
The Mammoth Tank T-57 was the tank that should have never been. Designed in 1954 and prototyped in 1957, the design bureau, it's engineers, the plans and prototype were nearly lost when in February of 1957, Allied forces entered Moscow. Racing past allied artillery, commandos, roadblocks and airstrikes, the bureau successfully relocated to the eastern safe-zone. Production feverishly began not too long after that. The T-57's revolutionary design included thick all-around armor, the new 125mm cannon caliber and an advanced repair system rumored to be based off "Iron Curtain" technology.

The first T-57 Mammoths participated in the counter-attack that pushed the Allies out of the Soviet Union. The combination of thick and heavily inclined armor meant that only artillery and airpower could knock out these vehicles: even the rear armor of the new T-57 could only be penetrated at point-blank ranges by the 90mm guns of Allied medium tanks.

The design was deemed significantly future-proof that over the following ten years, no changes to the armor package or guns (though new, more powerful APFSDS shells were issued) were made. Most modifications have been made toward the transmission, suspension and fire-control systems, including a basic digital computer in lieu of a more typical analog computer system.

By 1968, every Soviet armored division had several battalions of these vehicles.


Field Report
>Slow, but Near Invincible: While anti-tank weapons have advanced since 1957, the T-57 is considered frontally invulnerable with up to 550mm of LOS armor protection. The sides and rear are however, now quite vulnerable to the guns of Allied and American tanks. Energy weapons, as well as ATGMs and massed artillery, are a serious threat as well. This armor slows down the vehicle considerably, making the threat these weapons pose even greater.

>Rolling Death: Equipped with dual 125mm cannons and AA missile pods, the Mammoth will completely dominate any engagement on a vehicle per vehicle basis and can tear down a base in record speed. This comes at a cost: the limited range of movement for the guns, lack of depression for the missile pods, tank-killing focus and lack of external machine guns means the Mammoth is poorly equipped to handle infantry threats.

>Costly: From the complicated design, NBC systems, crew training requirements and sheer amount of resources needed to construct it, the Mammoth entails high costs and production times.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 04, 2012 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks a little small...

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Jan 04, 2012 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

All the RA 1.5 vehicles seem to follow a TS scale, which will look good as a whole IMO.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Jan 05, 2012 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 is correct.

Size is a byproduct of the project's history being a TS modification. They were a little big for TS, but in RA2, they as a whole seem small. Which is mostly because they follow a realistic style. Similar lengths to standard RA2 voxels, but narrower and shorter (less cartoonish).


I have scaled down all cars and infantry to this scale as well. Eventually I'll get around to scaling down benches and such...

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Jan 05, 2012 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems, to me at least, that the tank's turret overhangs more than is directly centered. Maybe it's the coloring or something, but it feels like that. I don't suppose that could be moved back?

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