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Forgotten Army: Units and Structures
Moderators: Death Cultist, LordCesare
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Tue Jan 03, 2012 1:28 pm    Post subject:  Forgotten Army: Units and Structures
Subject description: Part 1
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Construction Yard [UNDER CONSTRUCTION]
Armor: Concrete
Cost: 3000$
Special: Can be constructed for base expansion. [Forgotten doesn't have MCV Tech]
Power: +50

Tiberium Power Plant [UNDER CONSTRUCTION]
Armor: Wood
Cost: 0500$
Special: More Power Output, Store Tiberium.
Power: +250

Barracks [UNDER CONSTRUCTION]
Armor:Wood
Cost: 0300$
Power: -20

War Factory [UNDER CONSTRUCTION]
Armor: Heavy
Cost: 1800$
Power: -30

Radar Nest [UNDER CONSTRUCTION]
Armor: Wood
Cost: 0900$
Power: -30

Tiberium Refinery [UNDER CONSTRUCTION]
Armor: Heavy
Cost: 1800$
Power: -30

Scarab Heavy Tank
Weapon: 90mm X2
Armor: Heavy
Cost: 1100$

PICS COMING SOON

Browler
Weapon: MG Cannon X2
Armor: Light
Cost: 0650$

PICS COMING SOON

Harvester
Armor= Heavy
Cost= 1200$

PICS COMING SOON

Recruit [TRAINING]
Weapon: Dual RapidFire Handguns
Armor: none
Cost: 0080$

Rocket Forgotten [TRAINING]
Weapon: Rocket Launcher
Armor: none
Cost: 0180$

MG Emplacement
Weapon: Vulcan Cannon
Armor: Light
Cost 0350$
Power: -15

PICS COMING SOON

Tank Buster [UNDER CONSTRUCTION]
Weapon: HE Cannon
Armor: Wood
Cost: 1200$
Power: -40

Aircraft Buster [UNDER CONTRUCTION]
Weapon: SAM X3
Armor: Wood
Cost 1200$
Power: -40

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Team : TO Project | Mapper for Tiberian Odyssey

Last edited by LordCesare on Sat Jan 14, 2012 12:05 pm; edited 15 times in total

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Wed Jan 04, 2012 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow who made that?

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Jan 04, 2012 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've edited your "Credits" post and i've added Bu7loos to the credits. he made that and the MG Emplacement too, but the MG have a little turret bug and it will be fixed soon

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Jan 04, 2012 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like it but it should have more yellow and shorter like Cameo i think. :p

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Jan 04, 2012 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i know but first, we need all the forgotten assets, then we will think about details Wink

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Jan 04, 2012 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_master has a point but if i turrn it to yellow it will more like GDI some how[because GDI structer and units already emitates a yellow Variant], Well it up to you guys do you want it yellow i can make a custome plate to use or just modifiy the cameo and tone the yellow to fit the voxel ?

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Jan 04, 2012 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

you're right, but first we need all the FG stuff, it have the priority.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Thu Jan 05, 2012 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Not a big fan of the name however scooper sounds like a construction vehicle, then again minor details. I personally like the brown coloration as it separates the Forgotten vehicles from the rest. I like the name Scarab as the voxel name suggests...

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Thu Jan 05, 2012 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

well i can change that Wink

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Jan 11, 2012 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

EDITED the first post!
STILL need SHP modelers for Forgotten Structures.
Bu7loos made EVERY Forgotten Vehicles and Base defenses (actually, vehicles and the last two base defenses are under construction)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jan 11, 2012 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that came out a lot nicer than I initially thought it would. Nice job.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Jan 11, 2012 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love the tank design.

Just one nitpick on the "Tank Buster"
Unless you're talking artillery-caliber, High-explosive is next to worthless against tanks.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Thu Jan 12, 2012 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

it is an Heavy AT Base defense.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 13, 2012 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Love the tank design.

Just one nitpick on the "Tank Buster"
Unless you're talking artillery-caliber, High-explosive is next to worthless against tanks.

ISU-152 dares to disagree, although you can define that as artillery-caliber #Tongue

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