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RA2 TS scripts
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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Mon Aug 02, 2004 9:00 am    Post subject:  RA2 TS scripts Reply with quote  Mark this post and the followings unread

Since they are related to graphics I think this is the proper place to post them.

TS RA2 scripts with proper angle, shadows and lighting. Foundations fixed for both scripts they now use the proper size.

TS script extra changes.

Correct background for renders.

Correct shadow colour output.

All calculations for the angles, lighting, shadows and foundation has been provided by "meselfs". The only thing I have done is to add them in Flyby´s shp script and fixed a version for TS Wink



ra2_ts_scripts.zip
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Aug 02, 2004 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, yes. This is all about that 'isometric but not' thread, isn't it? Nice to know 3ds shps will be much better now.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Mon Aug 02, 2004 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

So, how do I use these?

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Mon Aug 02, 2004 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Copy them to the script folder of 3d studio max or Gmax.

Run the scripts in either of the above programs and a window will open with several options.

Start with adding a plane -> camera -> lights -> select AA filter -> select amount of frames to render -> render. The script works in Gmax but as you can´t render in Gmax shadows has to be painted manually. I believe there is a tutorial about it for Gmax on this site Wink

Clazzy: Yes that is correct Smile

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Fri Aug 06, 2004 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

What if you used a renderer for gmax...yafray or something...

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Mon Aug 09, 2004 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Well if it can use raytraced shadows and lights then it should work, I have not tested it so I can´t give you an honest answer Wink

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Wed Mar 22, 2006 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

i dont know if this has been posted yet but i think this script needs to be shown, its an update of this script after some editing by pd i think i dunno, i found it at sleipner's stuff, and thought this thread should hold it.

NOTE: i had nothing to do with this script, i am just posting it



RA2_SHP_Tools_1.2.zip
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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Mar 22, 2006 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use the old version personally, PDs didn't offer anything really required by me. #Tongue

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Apr 06, 2006 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't use a script. I setup a template max file that we import our models into. It can do Infantry and Buildings plus shadows. I used meselfs tutorial and had to improvise on it because it wasn;t written for max. But all you guys know the results. All the in-game renders for my mod TAKTICS.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Aug 12, 2007 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyone got anything like this for Blender? I've asked L()KI who seems to use it for some TS modeling, but he must be in very different time zone to me since I never catch him on line on MSN. Either that or does anyone have a link to the original dicussion regarding the correct camera settings since it had info on angles to target and such that would be useful for me to try and set up a default scene.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Aug 14, 2007 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I been trying out this script, works well enough but is there a way to undo the contrast FX if you don't like it? and also the shadows aren't showing up in the second output file. I followed the documentation as is. Neutral

Here Blade not sure if this will be of use to you.
The camera settings are

Lens=28.0
FOV=65.47
Target Distance=163.299

not sure if you need anything else.

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Tue Aug 14, 2007 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread


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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Aug 14, 2007 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The camera settings aren't really any use unfortunately, the orthographic camera works differently in Blender to 3DSMax, seems you don't need to worry about lens or FOV at all. Link to the forums discussion was much more productive and I think I have the correct angle for the camera now.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Feb 24, 2008 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
I don't use a script. I setup a template max file that we import our models into. It can do Infantry and Buildings plus shadows. I used meselfs tutorial and had to improvise on it because it wasn;t written for max. But all you guys know the results. All the in-game renders for my mod TAKTICS.


sorry for the massive bump but where i can find meselfs tutorial?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Dec 28, 2008 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread


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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Wed Jan 18, 2012 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Argh! I can't render in G-MAX! Tried the scripts and works fine but having a problem rendering it into png file(NOT THE RENDER BUTTON IN THE SCRIPT)

EDIT:
THAT'S IT! GONNA INSTALL 3DS MAX 2012 RIGHT NOW!

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jan 18, 2012 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

GMax doesn't have a renderer...

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