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 Forum index » Modding Central » Media Hut » Voxels » Spotlighted Voxels
Allied MBT
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Sep 24, 2006 3:33 pm    Post subject:  Allied MBT Reply with quote


The original tank was created with feedback from the community and was spotlighted for that reason in 2006.

About 5.5 years later, after a re-evaluation of Spotlighted voxels and a proper determination that the "atank" was mediocre, I decided to update the voxel. The hull was an easy thing to redo, but the turret was designed out of scale (x: 26->24, y: 13->9, z: 42->38 ) and felt that it'd turn out to be just another Abrams turret if I redid it to match. So I ended up with a new turret, designed from scratch.

As an alternate, I've included a renormalized/textured version of the old voxel, so you can mix and match the new/old turret/chassis.


atank_hull2and1_updated.png
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atank_hull1_update.png
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atankold.zip
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Download
 Filename:  atankold.zip
 Filesize:  26 KB
 Downloaded:  476 Time(s)


atanknew.zip
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Download
 Filename:  atanknew.zip
 Filesize:  22.03 KB
 Downloaded:  515 Time(s)


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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Tue Mar 06, 2012 3:07 am; edited 7 times in total

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Sep 24, 2006 4:06 pm    Post subject: Reply with quote

A very well made voxel, using comments from the community to help finish this tank to a very high quality.

I like this tank especially, as it shows the artist working with the comments received with the community.

The original topic is located here.

Definitely worth the spotlight!
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 24, 2006 7:06 pm    Post subject: Reply with quote

i agree.
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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Mon Sep 25, 2006 4:10 pm    Post subject: Reply with quote

congrats on a very nice voxel Eva Smile

i don't really notice anything "odd" about the barrel, though, it seems to look good from all angles. it was also nice that, as muldrake mentioned, you took comments from the community and integrated them into the voxel. that represents a true artist and i think that the results are defintaly great.
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Sep 25, 2006 4:22 pm    Post subject: Reply with quote

Yes fine job!

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Tue Feb 14, 2012 10:58 pm    Post subject: Reply with quote

This is a 5.5 year necro-post. Do you have a problem with it? I hope not. I don't. Because I made this thread. I have the power. Nah nah~.

Recently, it has come to the attention of the community that quite frankly, many of the spotlighted voxels in this section are well, crap. Not wanting my lone submission ever considered worthy enough to fall to the wayside, I did this.

It's pending ingames and a less extensive redo that will simply update the normals and textures to not look ugly.


atank_hull2.png
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 14, 2012 11:09 pm    Post subject: Reply with quote

That look much better. If it looks good in game I'll vote to keep it in.
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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Feb 15, 2012 12:14 am    Post subject: Reply with quote

looking good, me likes. The old one wasn't too bad either, blends in well with the vanilla units.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Wed Feb 15, 2012 5:17 am    Post subject: Reply with quote

Here is the updated version. Remap color is somewhat non-standard, being a bit deeper than standard RA2 red (I'm running RA1.5)

I'll replace the original download in a bit.


atank_update2012.png
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Feb 15, 2012 9:25 am    Post subject: Reply with quote

Don't replace, allow us to decide which one will we take!

Nice one... and tbh maybe I'll use both.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 15, 2012 9:50 am    Post subject: Reply with quote

Yep, don't replace.
I actually prefer the old one, because of the higher details and the less visible bad normals lighting of the ra2 engine. The few thin bright spots even give it some kind of bright reflection effect which is quite cool.
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 15, 2012 1:18 pm    Post subject: Reply with quote

Now that I see an ingame of the new one, I too prefer the older one.
It looks good but needs more detail.
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Wed Feb 15, 2012 2:27 pm    Post subject: Reply with quote

The second one is way better, but I still feel that it lacks the oomph needed for spotlight status. Some shading details, as well as fixing the black dots in the SE/SW facings would do it some major justice. And, a personal quip would be the length of the barrel being way too long for my own taste.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Wed Feb 15, 2012 3:03 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Yep, don't replace.
I actually prefer the old one, because of the higher details and the less visible bad normals lighting of the ra2 engine. The few thin bright spots even give it some kind of bright reflection effect which is quite cool.
The only reason those details existed were to cover up the poor performance of the 3.0 series auto-normalizer. Your opinion on RA2 normals is noted but is not constructive or reflective on what I've done here.

m7 wrote:
The second one is way better, but I still feel that it lacks the oomph needed for spotlight status. Some shading details, as well as fixing the black dots in the SE/SW facings would do it some major justice. And, a personal quip would be the length of the barrel being way too long for my own taste.

I'll be fixing the black dots (actually, dark blue #Tongue) and adding some shading, as the sides of the turret and hull are a little bland.

The barrel length, well. I like high-velocity guns.
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Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Wed Feb 15, 2012 3:21 pm    Post subject: Reply with quote

As noted, the barrel length was purely opinion-based. I wouldn't see any reason it couldn't get spotlighted (or stay spotlighted) for something that trivial. I'm interested to see some more shading done when it gets time, and I'm curious as to how you're doing normals. Hand painting seems to be the lame way nowadays when using Cubed Autonormals on 2.6 range with 3:1 contrast:smooth ratio.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Wed Feb 15, 2012 3:39 pm    Post subject: Reply with quote

m7 wrote:
As noted, the barrel length was purely opinion-based. I wouldn't see any reason it couldn't get spotlighted (or stay spotlighted) for something that trivial. I'm interested to see some more shading done when it gets time, and I'm curious as to how you're doing normals. Hand painting seems to be the lame way nowadays when using Cubed Autonormals on 2.6 range with 3:1 contrast:smooth ratio.


I use AutoNormals 5.1 with 3.54 (RA2) range, using 1:1 contrast:smooth ratio. I then use hand-painting to fix stair-step effects and emphasize angular armor that isn't picked up by the auto-normalizer, like the V-shaped glacis and turret front on this tank.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Feb 15, 2012 8:46 pm    Post subject: Reply with quote

Eww, the turret dots. Fix them then it'll be good. This version is excellent so far, but the turret dots take away from the other beauty of , which is a shame because that chassis is nice.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Wed Feb 15, 2012 9:40 pm    Post subject: Reply with quote

Work on dots, a few tweaks to the turret to enhance detail and a little extra on the hull.

<3 you westwood for your glorious renderer


I might do some other tweaks but at this point I'm running out patience and desire to work on this one.


atank_update2012_2.png
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 15, 2012 11:58 pm    Post subject: Reply with quote

I kinda preferred the shape of the original's turret.
The chassis is a lot better though.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Feb 16, 2012 12:05 am    Post subject: Reply with quote

Really? Looking back at it, all I see is a rather uninspired Abrams turret ripoff.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Feb 16, 2012 2:54 am    Post subject: Reply with quote

I prefer the original one.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Feb 16, 2012 3:43 am    Post subject: Reply with quote

If the community is inclined to defy all logic and wisdom by opting for a clearly inferior and terribly designed voxel

I'll defy all logic and wisdom by removing it
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Feb 16, 2012 5:56 am    Post subject: Reply with quote

Seems like somebody is a bit grumpy... Confused
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Feb 16, 2012 6:51 am    Post subject: Reply with quote

Geez, I liked both of them. IMO, original was more fitting as a Light Tank, while current one would fit as Medium Tank/Allied MBT.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Feb 16, 2012 7:24 am    Post subject: Reply with quote

Grumpy? Maybe. Frustrated? Yes.

I'm not keen on wasting my time updating voxels like this only to be told that "hey your efforts are ztyping meaningless, the old one is better", despite the old one having
-a terrible and unoriginal turret design
-excessive and worthless detailing that was there for the sake of detailing and perhaps covering up...
-terrible normals and...
-an ugly hull
-bad suspension design

Nothing says "ztype you, you wasted your time" better than a bunch of people saying prefer that crock of shit over the new one. So I'm not going to waste any more time- I won't stall that atrocity's removal from the Spotlighted, I won't let it be downloaded any more.

if this thread gets a download, it's going to be of the new one.

edit-
"team updating voxels"
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Thu Feb 16, 2012 9:01 am; edited 2 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Feb 16, 2012 7:27 am    Post subject: Reply with quote

RA2. Most people want units which look cool, not ones which are accurate and realistic.

Both are good, I just have a personal preference for boxier turrets.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Feb 16, 2012 7:29 am    Post subject: Reply with quote

There's nothing "accurate" about this tank as it's a totally original design. And there was nothing that looked cool about the original by any definition; I'm sorry for anybody that can only define cool as "ridiculous looking" and "unbelievable" which seem to be the RA2 criteria.

Regardless, the first one is gone and will not be back on PPM.

edit- "anybody", not "everybody"
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Thu Feb 16, 2012 9:02 am; edited 2 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Feb 16, 2012 8:20 am    Post subject: Reply with quote

I don't see why you couldn't just keep the two models. The new model is so different to the old one it's hard to considered it as an update, but an entirely new model. However, most people here voting for the original were only looking for an update, such as improved textures and normals. I doubt they had any exact problem with the new one, though.

As for the new one, I believe the model should wider, but only slightly. I'm also not keen of the excessively long barrel.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Feb 16, 2012 8:44 am    Post subject: Reply with quote

Because stuff like the last 19 posts happen where you have people clamoring for the old crappy version.

The hull really isn't that different. I took the original v-shaped glacis (that because of the bad texture, one would have never noticed) and made it more pronounced. The idea with the turret was intentionally to look different from the original, which looked way too much like an Abrams Tank's turret (IE devoid of originality).

The new version will be put up for download.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 05, 2012 9:47 pm    Post subject: Reply with quote

Please, make it downloadable or it will get de-spotlighted.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Mar 05, 2012 11:01 pm    Post subject: Reply with quote

Lol wut. You let shit voxels rock the spotlight forum, somebody UPDATES their voxel, and you threaten to de-spotlight it?
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 05, 2012 11:09 pm    Post subject: Reply with quote

I don't want to de-spotlight it, but he has taken off the download.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Mar 06, 2012 12:48 am    Post subject: Reply with quote

I like both and both should co-exist. You didn't waste your time; you made 2 nice VXLs. Just because some people prefer one over the other doesn't mean they dislike any of them.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Tue Mar 06, 2012 2:47 am    Post subject: Reply with quote

ViPr wrote:
I like both and both should co-exist. You didn't waste your time; you made 2 nice VXLs. Just because some people prefer one over the other doesn't mean they dislike any of them.
I'm inclined to disagree to the point that taking preference to the first over the second is an insult.

Regardless, download's up.
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Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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