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GDI Structure Pack [3ds Max 2011 & 2010]
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Dec 21, 2010 6:19 am    Post subject:  GDI Structure Pack [3ds Max 2011 & 2010] Reply with quote  Mark this post and the followings unread

Formerly the GDI structures for Twisted Insurrection, I've decided to release these and remake (to more easily animated) GDI structures for TI.

These are for 3DS MAX 2011 and 3DS MAX 2010, and cannot be opened by previous versions. I might release a .3ds version later, but i'm not sure how well the textures will be retained.





These are free to use for pretty much anything. Credits would be appreciated.

Speaking of, here are some credits:
Gangster - industrial tank models
LKO - brown texture base
Robopope - two minor detail textures

//Edit: I have included a 2010 Version as well. .3ds format does not retain texture mapping coordinates, therefore rendering them useless.



gdi_2010.rar
 Description:
This is the **2010** version

Download
 Filename:  gdi_2010.rar
 Filesize:  290.29 KB
 Downloaded:  755 Time(s)


gdi.rar
 Description:
This is the **2011** version

Download
 Filename:  gdi.rar
 Filesize:  291.98 KB
 Downloaded:  856 Time(s)


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Last edited by daTS on Thu Dec 23, 2010 4:46 am; edited 1 time in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Dec 21, 2010 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy ztype DaTS. That's ztyping amazing.

If I have a use for these I'll be using them. Fantastic work man.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Dec 21, 2010 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Not too shabby ace. Those pipes, the pipes! So fat, but good none the less.

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Tue Dec 21, 2010 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work! Will textures be included?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Dec 21, 2010 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very very nice, buildings all fit the same style exactly, not to mention they look like something you should be getting paid to do #Tongue. Now I just wish I had 11. If textures aren't retained well in the .3ds, you could always attach them with it and make people UVW map it on #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Dec 23, 2010 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Added a 2010 compatible version.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Dec 23, 2010 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good!

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Dec 24, 2010 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mother[beep]ing cool SHPs, dawg! Shocked

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Dec 24, 2010 1:54 pm    Post subject: gdi Reply with quote  Mark this post and the followings unread

just took a look at these pieces, only 2010 opened for me, but wow, nice work to the guys who created all that. Might help give some ideas on the level of detail for future works of mine.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Jan 06, 2011 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

wow i wish i could use them im no good with drawing buildings and you guys make it look like child's play.

well how ever uses these i bet there going to have fun Very Happy

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CL4ymOr3
Vehicle Driver


Joined: 13 Dec 2010

PostPosted: Thu Jan 06, 2011 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are these available in shp format because i dont have 3ds max and it takes alot to download?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jan 06, 2011 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow you really like that 3-sided building design don't ya #Tongue

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CL4ymOr3
Vehicle Driver


Joined: 13 Dec 2010

PostPosted: Sat Jan 08, 2011 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

well yes..

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Animal
Guest




PostPosted: Sat Jan 08, 2011 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

please, render those for red alert 2!

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Jan 08, 2011 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for releasing these, I could so use alot of them Very Happy

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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Tue Nov 15, 2011 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

ztyping beutifull!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Nov 15, 2011 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Marvelous job on these.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Nov 15, 2011 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, with over 400 downloads, I'd hope I did something right #Tongue

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Nov 15, 2011 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh yes you did man Wink

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Tue Apr 03, 2012 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Bump.

Can you release this file as .3ds or .blend for Blender? And as 4StarGeneral says, textures can come separately anyway, it's easier to learn UV mapping than modelling. (As long as you have textures done, naturally.)

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 03, 2012 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, if I can find the file the original file, I'll convert it. If anyone else already has it, they're welcome to do so for me.

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Vladimir
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Joined: 19 Dec 2004
Location: England

PostPosted: Tue Apr 03, 2012 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

They're excellent, why weren't they used?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 03, 2012 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

The models were not style the team was going for.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Apr 03, 2012 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

noticed comment on the texture. if you attach everything to make as one retaining the uv mapping you can copy the texture from the building as a single texture and only need to place one texture in the DL

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Tue Apr 03, 2012 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

what about nods ones?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Apr 04, 2012 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't make the nod ones.

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Mon Dec 17, 2012 7:35 pm    Post subject: Textures? Reply with quote  Mark this post and the followings unread

Where are those textures?

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat May 09, 2015 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Did anyone actually render these into usable .shp s?

i think they should be released...

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat May 09, 2015 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

A) Textures aren't included, so you'd have to make those yourself.
B) You would have to make (preferably nice looking) damaged frames and animations for each.
C) I don't think there's even 1 person with skill in 3DS Max that isn't busy on a mod team, feel free to prove me wrong though.

That's why no one's released them.

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Templarfreak
Vehicle Driver


Joined: 10 Jun 2015

PostPosted: Wed Jun 10, 2015 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
A) Textures aren't included, so you'd have to make those yourself.
B) You would have to make (preferably nice looking) damaged frames and animations for each.
C) I don't think there's even 1 person with skill in 3DS Max that isn't busy on a mod team, feel free to prove me wrong though.

That's why no one's released them.


I'm attempting to hunt down these textures. I have plenty of skill in Blender, and I have already converted them over for use in it. I plan to make build-up and damage animations. If I can't get the textures, I'll try asking the Reborn crew if I could use some of their textures... I'll try to edit them to look like the ones used in the screenshots, but I make no promises if I have to resort to that.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 10, 2015 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Outgoing from the bigger preview, I think I found one of them.
But it seems DaTS also did some changes to them, like different color.
Attached are a few textures which i used long time ago, before i started using combined inbuild 3ds max maps only (like Noise map, Splat map, Tiles map, Gradient map etc)

btw, i got this metal texture from the game X2 the Threat. Not sure if there is a copyright on it, but they officially support modding, so it could be ok.



gold3.png
 Description:
gold metal preview
 Filesize:  19.13 KB
 Viewed:  20497 Time(s)

gold3.png



metal.png
 Description:
grey metal preview
 Filesize:  20.82 KB
 Viewed:  20497 Time(s)

metal.png



textures.zip
 Description:
the same metal texture with different color adjustments

Download
 Filename:  textures.zip
 Filesize:  102.67 KB
 Downloaded:  58 Time(s)


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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Templarfreak
Vehicle Driver


Joined: 10 Jun 2015

PostPosted: Wed Jun 10, 2015 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice! Thanks, man. Now we just need Gangster to respond for the rest of the bulk. But I think this is already most of them.

Not sure about Robopope though, he doesn't seem to be an active person at all so I think it'd be a waste of time to message him.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 10, 2015 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Robopope left the community long ago.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Templarfreak
Vehicle Driver


Joined: 10 Jun 2015

PostPosted: Thu Jun 25, 2015 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do intend to animate these models, but right now I'm very busy. These will not be forgotten, though. They'll stay on my list of things to do. I've almost got them ready for me to animate. I just need to figure out how to do the lighting properly in Blender. Once I get that, I'll start animating and convert them to proper SHPs. I might take a month or so though, as I said I'm pretty busy right now. In the mean time, here's the textures Gangster sent me.



111.rar
 Description:

Download
 Filename:  111.rar
 Filesize:  1.65 MB
 Downloaded:  69 Time(s)


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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jun 26, 2015 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Wed Jul 29, 2015 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

It is a shame these were not used.

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