Sadly i dont tend to play naval maps due to the AI issues, but still, i can imagine this being great fun on an all player game _________________ QUICK_EDIT
I only wish there was a bit more variation, especially between the corner islands. Such big map should allow a lot of assymetry without sacrificing balance much. _________________
Can you go more in detail or give an example?
I think it is already quite asymmetric, as only the big/general layout is the same, but any smaller detail like the cliff shape, debris, roads, tracks, coastline etc is different (anything smaller than a screen). _________________ SHP Artist of Twisted Insurrection: Nod buildings
If you go to tiny details, yes. What I mean is the big-scale layout, like every island having a bay, an elevated Tiberium field, train tracks, etc. Same goes for the main islands.
When I mean asymmetric I mean something more akin to Tideland. _________________
You should put sand under the railways, same as the roads are, not that grey stuff.
There is nothing under the railways. Only the clear ground.
The grey background comes from the overlay itself.
Crimsonum wrote:
What I mean is the big-scale layout, like every island having a bay, an elevated Tiberium field, train tracks, etc. Same goes for the main islands.
Well it was planned from the beginning to be symmetric so there is no place better than the other. If you like asymmetric maps, then Tiber is the one you're looking for.
Vefbl4 wrote:
And also those blue minerals, are too dark, they look out of place.
If you mean the "black" RA2 ore, which is used as scrap debris in enhanced mode, then this was just added for some more variety as all maps have already tiberium. The debris like the tiberium are also not remappable anymore in DTA, so they follow the lighting and don't glow on dark maps anymore. Thus it would be necessary to modify the shp, to make them less dark. (I think this should be changed into more metal/debris looking stuff anyway) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Since you decided to make a topic here I figure I might as well show the minimap and megamap I made 2 days ago. The filesize of the megamap is 4.5 MB (click the minimap to see the megamap).
_________________ Last edited by Bittah Commander on Sat Jul 07, 2012 11:31 pm; edited 1 time in total QUICK_EDIT
As you might have noticed, there is not yet a comp stomp version of this map.
Bittah wasn't sure how to set the layout and we had a discussion yesterday how this could be done.
Basically we came up with 2 different layouts. (see attached picture)
Which one would you like to see, or do you have a better (more interesting) idea? (e.g. completely moving starting locations to different places)
CSlayout.png
Description:
red is one team (e.g. human) blue is the other team (e.g. computer)
I like the left one more, it's special. All of our CS maps currently have a structure similar to the right one.
About players being equal; players being unequal isn't necessarily a problem with Comp Stomp as it just means that the players in the stronger/more peaceful locations will have to help the players in worse locations. So it often actually drives the players to doing teamwork. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
You can capture the civil tech centers (or whatever they're called ) and they allow you to build hover transports and those bomb trucks. However, the trucks spawn at the naval yards and so get stuck in the water, and you can't select the hover craft. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
thanks for fixing those 2 issues and sorry for not having seen them in the first place.
\EDIT
This map also needs FreeRadar=no.
There are also some other maps which still have this set, but don't ask me which one. One or two even have the reveal all map trigger still enabled, so it might be good to check all maps again. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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