Posted: Thu Aug 23, 2012 3:16 am Post subject:
[ARES] Twilight Cyborg Commando
Hello, I just finish my Cyborg Commando and I want to share it. After you have a .shp infantry and .shp animation, the key is DeathAnims which turn your Cyborg Commando into Hijacker version after it die:
Quote:
[InfantryTypes]
XX=CYBCOM
XY=CYBCOMA
Quote:
[CYBCOM]
UIName=NOSTR:Cyborg Commando
Name=Cyborg Commando
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=Pilum
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
CreateSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=Pilum
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
Sensors=yes
SensorsSight=8 ;4
DeathAnims=CYBORGDIE;Find a new animation for this
ImmuneToEMP=No
Quote:
[CYBCOMA]
UIName=NOSTR:Legless Cyborg Commando
Name=Legless Cyborg Commando
Category=Soldier
Prerequisite=GAPILE,GATECH
LeadershipRating=8
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=50;
Armor=flak
TechLevel=-1
Pip=red
Sight=8
Speed=2
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=
VoiceEnter=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Size=1
IFVMode=4
BuildLimit=1
UseOwnName=true
Sensors=yes
SensorsSight=8 ;4
Trainable=no
Thief=yes
VehicleThief=yes
ImmuneToEMP=No
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