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Coding Help
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 24, 2012 3:39 pm    Post subject:  Coding Help Reply with quote  Mark this post and the followings unread

I've taken MO's Psychic Tower Charge animation but it doesn't appear. The Weapon fires but the Charge Turret disappears.

Art.Ini
Code:

[YAPSYT]
Image=YAPSYT
Cameo=PSYTICON
Remapable=no
Foundation=1x1
Height=8
Buildup=YAPSYTMK
DemandLoadBuildup=true
FreeBuildup=true
PrimaryFireFLH=0,0,780
NewTheater=yes
ActiveAnim=YAPSYT_A
ActiveAnimDamaged=YAPSYT_AD
ActiveAnimZAdjust=-50
ActiveAnimPowered=yes
SpecialAnim=YAPSYT_C
SpecialAnimDamaged=YAPSYT_CD
SpecialAnimZAdjust=-50
SpecialAnimPowered=yes
SpecialAnimPoweredLight=yes
IsAnimDelayedFire=yes
DelayedFireDelay=28
CanHideThings=True
CanBeHidden=False
OccupyHeight=5
DamageFireOffset0=-5,5
 
[YAPSYT_A]
Image=YAPSYT_A
Normalized=yes
Start=0
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes
Shadow=yes
 
[YAPSYT_AD]
Image=YAPSYT_A
Normalized=yes
Start=26
LoopStart=26
LoopEnd=52
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes
Shadow=yes
 
[YAPSYT_B]
Image=YAPSYT_B
Normalized=yes
Start=0
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes
 
[YAPSYT_BD]
Image=YAPSYT_B
Normalized=yes
Start=26
LoopStart=26
LoopEnd=52
LoopCount=-1
Rate=400
Layer=ground
NewTheater=yes

[YAPSYT_C]
Image=YAPSYT_C
Normalized=no
Start=0
End=7
Rate=300
Layer=ground
NewTheater=yes

[YAPSYT_CD]
Image=YAPSYT_C
Normalized=no
Start=8
End=15
Rate=300
Layer=ground
NewTheater=yes


Building Codes:
Code:
[YAPSYT]
UIName=Name:YAPSYT
Name=Yuri Psychic Tower
BuildCat=Combat
Prerequisite=NAPSIS,YACNST,YATECH
Primary=MultipleMindControlTower
TechLevel=7
Adjacent=2
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1500
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
BaseNormal=no
ThreatPosed=30
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
PipScale=MindControl
PipsDrawForAll=yes
DetectDisguise=yes
Drainable=yes
TogglePower=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0


YAPSYT_C & YAPSYT_CD are also listed at the bottom of the Animations List.

I've attached the SHP in question...

Also... Is there a way to lengthen how long an infantry stays prone?



yapsyt_c.shp
 Description:
Also fixed this so if you want to use it...

Download
 Filename:  yapsyt_c.shp
 Filesize:  83.78 KB
 Downloaded:  63 Time(s)


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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri Aug 24, 2012 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

>Is there a way to lengthen how long an infantry stays prone?

I believe you just need more frames.

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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