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Battle Bunker [Soviet Defense]
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Sep 03, 2012 3:11 am    Post subject:  Battle Bunker [Soviet Defense]
Subject description: Confound these Communists and their Brick Boxes!
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Battle Bunker
Affiliation: Soviets
Weapon: Varies
Role: Support Defense Structure
Cost: 500
Armor: Standard Construction
Requirements: Barracks
Additional Info:
- A Battle Bunker can be built anywhere on the battlefield by a Dominion Commander with the Insta-Bunker Support Power from the Palace.
- The following Infantry can garrison inside:
Allies: Ranger,Guardian,Spec Ops,Shadow Ops,Chrono Legionnaire, Tanya & Havoc
Soviets: Conscript,Flak Trooper,Tesla Trooper,Tesla Corp,Gamma Trooper,Gamma Corp,Crazy Ivan,Mad Ivan,Lotus Maiden & Boris
Yuri: Initiate,Gatling Soldier,Acolyte,Adept,Magnet Cabal,Cruel Rose & Yuri Prime

The Battle Bunker is a reinforced structure which allows infantry be it Allied,Soviet or Yuri to garrison inside for additional protection. While inside they are safe from dangerous effects such as radiation and mind-control.

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Fri Sep 14, 2012 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I notice that there's a piece missing from the Bunker's "empty" image. Near the South/SouthWest (In-Game facing) portion of that dark border running around the base of the bunker.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Sep 14, 2012 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah don't know whats causing that. That's been there since Vanilla 1.001 since I can last remember...

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Sep 14, 2012 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

ZShapePointMove is the cause of it. Not sure if the tag's name is correctly spelt, I'm positive though.

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interesting seeing your voxel work. They're still better than Aro's!

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Sep 14, 2012 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
ZShapePointMove is the cause of it. Not sure if the tag's name is correctly spelt, I'm positive though.


Not necessarily. You can actually use ZShapePointMove to fix this issue if it occurs naturally. Battle Bunker art code does not have ZShapePointMove defined in vanilla YR artmd.ini. Wrong values for it can cause this sort of thing, though.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Sep 14, 2012 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup, exactly like Starkku said. Didn't know the Battle Bunker didn't have it. Was assuming every building had it. So, all shps aren't rendered properly for every building right?

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interesting seeing your voxel work. They're still better than Aro's!

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