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More Works of Mine
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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Tue Jun 12, 2012 5:35 am    Post subject:  More Works of Mine
Subject description: Anything about Red Alert 2 DIY
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It start with a little crate~

I'm a biginner of 3DS, so advice is welcome~



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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jun 12, 2012 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Brighten it up a little.

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Tue Jun 12, 2012 8:08 am    Post subject: An Ore Refinery Reply with quote  Mark this post and the followings unread

Because the texture of my building is from Half-Life, so it's dark, but I like dark style...

Anyway, I have just finished a Chinese Style Ore Refinery...



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 12, 2012 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Improve the lighting so shadowed and illuminated areas differ more and this way raise the contrast.
Improve the material settings to add small highlights like reflections on metallic surfaces.

Use more complex models which aren't only made of cylinders and cubes. Chamfer edges and extrude/intrude polygons to add more details to the shape.

Other than that, this is already a really good start.

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Tue Jun 12, 2012 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Improve the lighting so shadowed and illuminated areas differ more and this way raise the contrast.
Improve the material settings to add small highlights like reflections on metallic surfaces.

Use more complex models which aren't only made of cylinders and cubes. Chamfer edges and extrude/intrude polygons to add more details to the shape.

Other than that, this is already a really good start.


Thank man. I really want to raise the contrast, but I've got no idea how to set the lights, could you please show me that...

I know how to make reflection, but this building is kind of old, so there is no reflection (it seems there's no reflection on Chinese building in Zero Hour).

I think I need, I need more detail, and of course more complex models... maybe use boolean?

Anyway, thank you very much for these valuable advice.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 12, 2012 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

what 3d program you using? If your usig 3dsmax, grab the RA2 3dsmax script for your lighting and shadows.

What LKO was referring too, is you can add reflections, contrast, bump and stuff by editing your material/textures.

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Wed Jun 13, 2012 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
what 3d program you using? If your usig 3dsmax, grab the RA2 3dsmax script for your lighting and shadows.

What LKO was referring too, is you can add reflections, contrast, bump and stuff by editing your material/textures.



Yes 3D max, now I've just finished my final exam and I got plenty of time to do research about 3DMAX Wink

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Wed Jun 13, 2012 4:18 am    Post subject: A Nuclear Reactor Reply with quote  Mark this post and the followings unread

I made a nuclear reactor, and I give it one more light.



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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Fri Aug 31, 2012 5:28 am    Post subject: GDI Style Allied Power Plant Reply with quote  Mark this post and the followings unread

The texture took me a lot of time, so does the animation... 3 frames is enough...



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 31, 2012 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice one.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Aug 31, 2012 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice one indeed. You should use anti-aliasing next time

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Fri Aug 31, 2012 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually I'm confused about it. Anti-aliasing will make the model looks better, but the model will mix with the background color, also the house color will change, anyone knows how to deal with this problem?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 31, 2012 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sun Sep 02, 2012 1:16 am    Post subject: New Tiberium Project Reply with quote  Mark this post and the followings unread

I haven't finished yet: Blue Tiberium is done, Green Tiberium 20% done...

Now I only have ingame image of Blue Tib.


PS: The quantity of 3D&SHP work is killing me...



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Sep 02, 2012 6:22 am    Post subject: Re: New Tiberium Project Reply with quote  Mark this post and the followings unread

Nuke Atty wrote:
I haven't finished yet: Blue Tiberium is done, Green Tiberium 20% done...

Now I only have ingame image of Blue Tib.


PS: The quantity of 3D&SHP work is killing me...


Err... you could just recolor the images into specific colors instead of rerendering them in photoshop. Unless your planning each one to be different as well in shapes?

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sun Sep 02, 2012 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I made each one in different shape... so it means I have many MAX models... that's why I'm so tired now...
These is the bran-new Tiberium, but I don't have any plan about tib tree...

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Sep 02, 2012 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you need some specular highlighting on your buildings. Mess around with specular and gloss levels.

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sun Sep 02, 2012 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I'm trying that, and got some experience.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Sep 07, 2012 12:43 pm    Post subject: Re: New Tiberium Project Reply with quote  Mark this post and the followings unread

Nuke Atty wrote:
PS: The quantity of 3D&SHP work is killing me...

RIP Nuke Atty
Killed by high quantity of 3D&SHP work
02/09/2012
#Microwave

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Aidhus
Soldier


Joined: 16 Oct 2012
Location: PH - L Tanay, Rizal

PostPosted: Tue Oct 16, 2012 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I, personally, in-love with your blue tiberium crystals

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Oct 17, 2012 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Try useing ambient light IMO it works well with a Dull spot light in 3d phase

your building are already like A grade anyway Arty the power plants fits right in with the game.

3 frames is good but I'd get some light blinking animations on the smoke tower, to finish the look. i think its above and beyond A.

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