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TD FMV Silo
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Wed Oct 24, 2012 2:01 am    Post subject:  TD FMV Silo
Subject description: Various source files
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More of the same.

The Max (9) & 3DS files include a build up, pristine, Damaged, a very basic 'really damaged' animation and finally a destruction animation (these files do not contain texture files, you must download the separate _Art .zip file).

The basic complied Textures, include textures for both a red Nod & 'gold' GDI version.

There is a separate PSD file for the brave!

For those who do not like messing around with source files, wait for the C&C3-ready version which will appear soon.


Pristine stats
Polys: 597
Tris: 1,178
Verts: 1,065

Credit me for any public usage!



TDSilo_Info01.jpg
 Description:
 Filesize:  735.61 KB
 Viewed:  6893 Time(s)

TDSilo_Info01.jpg



TDSilo_Max9.zip
 Description:
These are .max format (Max 9).

Download
 Filename:  TDSilo_Max9.zip
 Filesize:  439.11 KB
 Downloaded:  97 Time(s)


TDSilo_3DS.zip
 Description:
These are .3ds files

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 Filename:  TDSilo_3DS.zip
 Filesize:  248.85 KB
 Downloaded:  100 Time(s)


TDSilo_Art.zip
 Description:
These are the compiled textures in .tga format.
Includes textures for a GDI version!

Download
 Filename:  TDSilo_Art.zip
 Filesize:  4 MB
 Downloaded:  107 Time(s)


TDSilo_PSD.zip
 Description:
This is a .PSD file, obviously you will need a graphics program that can open .PSD!

Download
 Filename:  TDSilo_PSD.zip
 Filesize:  7.49 MB
 Downloaded:  98 Time(s)


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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Wed Oct 24, 2012 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

It's very nice but I have seen it before!

_________________
Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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Aidhus
Soldier


Joined: 16 Oct 2012
Location: PH - L Tanay, Rizal

PostPosted: Wed Oct 24, 2012 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks familiar...

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Wed Oct 24, 2012 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Wed Oct 24, 2012 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW, I want to give my opinion about Tiberian History: I don't like how the mod is right now, because I don't like random units/structures from TS and TD just for the sake of being there, I need some kind of coherency, despite the fact of being a "small unit mod".
My mod has also units/structures from TD mixed up with TS and TW, but I have a reason, while you're advancing on the tiers you get more advanced units. Everything is organized. I think that's what TH lacks.
But hey, perhaps it's just me.

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Wed Oct 24, 2012 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I, personally have no problem with my mod.

The model looks familiar to PPM because, has with every model and texture that I've done since 2010, it has been in the PPM media section before.

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Aidhus
Soldier


Joined: 16 Oct 2012
Location: PH - L Tanay, Rizal

PostPosted: Wed Oct 24, 2012 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

So, you did a repost?

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Wed Oct 24, 2012 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread


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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Oct 24, 2012 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oooo the old Renegade harvesters!!!!! Can you export them out? oh man, i thought those were lost!

As far as the silo, possibly put the harvester green exhaust effect inside the silo?

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Wed Oct 24, 2012 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Oooo the old Renegade harvesters!!!!! Can you export them out? oh man, i thought those were lost!

As far as the silo, possibly put the harvester green exhaust effect inside the silo?

What format do you want the harvesters in?

The Silo? This is a public model post, the purpose of posting the source files, is that people can do what they want with them, and are not under my whims.

Has for the putting FX inside the Silo, I had thought about it, but I personally do not see the need.
Once I release the W3X (C&C3 format) Silo files, then if someone wants to try doing that, then good luck to them!

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Thu Oct 25, 2012 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know this is a stupid question, but I think it can be redone with a lot less of polys/verts, or is the tiberium inside or the fan in need of many verts?.

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Oct 25, 2012 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then redo do it.

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sun Oct 28, 2012 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Well ok, I'd try to redo it if I had the time, but am not offending you, I just thought it should be 300-400 polys only, and anyways, it was just a stupid question.

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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