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TS: GDI NightClaw
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue May 16, 2006 2:00 pm    Post subject:  TS: GDI NightClaw
Subject description: Aircraft
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Ocra commander i think you'll like this i know how much you like aircraft so i made this Very Happy

--------------------Reason for creating the unit----------------------------------
I was jelous as of Nod banshee's so i made my own srin like aircraft for GDI
-------------------------------------------------------------------------------------

GDI NightClaw form ( Operation: night fall party crasher )

what happens when you cross a

*Nod banshee
*GDI orca
*stargate glider
*race car

banshee + orca + stargate ga'old glider + race car = GDI Night Claw Very Happy

4X Plasma-ball Pulse cannons
4X head lights
Two Seater Aircraft (pilot plus one passenger)

[Edit] Nightclaw has been Overhauled
Versions
2006 1.0 -See Orca commanders screenshot below
Overhaul 2012 1.1 -See attachment below
{less remap +more detail +no more gold cockpit }



NightClaw-Ingame-Screen.png
 Description:
Night claw, New 1.1 total overhaul
2012 edition
 Filesize:  35.53 KB
 Viewed:  6469 Time(s)

NightClaw-Ingame-Screen.png



Night Claw.JPG
 Description:
original concept of Night Claw ...yeah yeah i can't draw for crap, 6years ago ...its only a concept after all
 Filesize:  38.35 KB
 Viewed:  9852 Time(s)

Night Claw.JPG



NightClaw1.1-2012-version.zip
 Description:
1.1 Version 2012 edition

Download
 Filename:  NightClaw1.1-2012-version.zip
 Filesize:  44.46 KB
 Downloaded:  170 Time(s)


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Last edited by Dubzac on Sat Nov 03, 2012 9:23 am; edited 1 time in total

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Tue May 16, 2006 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

That,s like a Banshee-Orca mix..

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue May 16, 2006 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

how come GDI uses Scrin's technology? They'd rather blow every single piece of it...

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue May 16, 2006 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The concept is awsome............... you can draw

You know an ingame screen would be nice

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 16, 2006 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Change toNOD-GDI won't be playing Star Wars any time soon(A.K.A.-This is not GDI technology!)

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Tue May 16, 2006 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am Honored Dubzac.*tempoarily speechless* I can Get the Rules and Maybe a few screenies soon

EDIT4: BTW Dubzac its Ga'uld

EDIT1: Okay I got weapon code down but it is untested I repete it is UNTESTED I will continue work shortly

Code:
[NightClaw]
Damage=30
ROF=3.5
Range=6
Projectile=ProtonTorpedo
Speed=30
Warhead=AP
Report=scrin5b
Burst=4

[NightClawE]
Damage=45
ROF=3
Range=6.5
Projectile=ProtonTorpedo
Speed=30
Warhead=Ap
Report=scrin5b
Burst=4


EDIT2: Okay Got unit code but is also untested and BTW the Passengers on Aircraft don't work you would have the Orca Transport bug with this unit if you tried

Code:
[NIGHTCLAW]
Name=NightClaw
Prerequisite=GAHPAD,GATECH,GAPLUG
Primary=NightClaw
Strength=300
Category=AirPower
Armor=light
TechLevel=9
Sight=4
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=NAHPAD,GAHPAD
PipScale=Ammo
Speed=17
PitchSpeed=.9
Owner=GDI
Cost=1250
Points=30
ROT=3
Ammo=3
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=30   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
VeteranAbilities=STRONGER,ROF,SIGHT,FASTER
EliteAbilities=CLOAK,FIREPOWER,FASTER,ROF,STRONGER,SIGHT
Elite=NightClawE



EDIT3: EVERYYHING up above worked perfectly. All that is left to you besides the unfilled spots is to make the proper Primary FLH. Now I have to tell you it is kindof hard to tell wheather or not there is 4 guns but I will let you see for your self also some screenies


EDIT5: Aply the auto normal feature in the latest vxl builder and it will look better



night claws on display.jpg
 Description:
Here they are on display for the Air Show. :p
 Filesize:  314.45 KB
 Viewed:  9787 Time(s)

night claws on display.jpg



nightclaws attacking.jpg
 Description:
Here are my NightClaws Attacking. An't it a buatifull Sight? :D
 Filesize:  291.85 KB
 Viewed:  9790 Time(s)

nightclaws attacking.jpg



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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed May 17, 2006 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks Ocra commander for the rules ini code and srceenshots.....now for a Night Claw cameo

thanks everyone for your comments too im touched Very Happy

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed May 17, 2006 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah man, you are improving #Tongue

But the thing is, GDI shouldn't have Scrin hybrid technology, but the design IS good.

Btw it's Goa'uld Smile

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed May 17, 2006 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Elerium-155 wrote:
Btw it's Goa'uld Smile
Damn it you win Elirium

Please don't forget to aply the Auto Normals it looks alot better with them. and work on the Primary FLH in art.ini as that is just the standard banshees

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Wed May 17, 2006 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks very good ingame. But why does it remind me about an unit out TO....

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jul 12, 2006 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

one nightclaw cameo coming up ..sorry folks well heres the cameo if you want it

Very Happy sorry to bump topics but this it importiant

i have to make more so yeah there maybe many more bumped topics that i have don'e in the past Very Happy

oh and btw thanks ppm for showing me how to do cameo's Very Happy



nightclaw 0000.png
 Description:
night claw cameo pic
 Filesize:  1.25 KB
 Viewed:  9552 Time(s)

nightclaw 0000.png



nightclawico.shp
 Description:
nightclawico.shp ...download at will folks

Download
 Filename:  nightclawico.shp
 Filesize:  3.03 KB
 Downloaded:  286 Time(s)


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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Jul 12, 2006 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice cameo but i dont think it fit so nice in TS :S. ^^ Try make it abit darker and is it blur :S?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jul 12, 2006 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

A nice plane indeed. But work on the cameo more.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed Jul 12, 2006 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cameo is in the right lines, but it seems plain. It needs a bit more work. You got the design alright though.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Jul 12, 2006 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMHO it COULD deserve spotlighting, but due to it being a bit of a farfetched shp...well, you get the idea, otherwise, interesting, definatly needs sharpening, but otherwise, interesting.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jul 12, 2006 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, this is for his mod, not for public use...so it couldn't be spotlighted.

But if he releases it this should het spotlighted. After all, GDI could have stolen Banshee plans and improved them or something.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Jul 12, 2006 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

RAGosho wrote:
Well, this is for his mod, not for public use...so it couldn't be spotlighted.

But if he releases it this should het spotlighted. After all, GDI could have stolen Banshee plans and improved them or something.


Exactly. Very Happy

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luxycomplex
Guest




PostPosted: Sat Nov 03, 2012 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

illegal operation.. #Mad

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sat Nov 03, 2012 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

"GDI can't/shouldn't/doesn't have/use Scrin technology"

Says who? Some GDI policy that states that using Scrin technology is heresy and those that touch it will suffer the wrath of the Inquisition? (talk about a cross-over.)

It's like saying the Germans should not have tanks because the British invented them.

It looks out of place, but I think it is interesting to see Nod tech with a GDI theme to it. It would be interesting to see the inverse too (GDI tech with a Nod theme.)

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sat Nov 03, 2012 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking good in the Voxel Viewer picture but sorry ingame it looks like a flying turd. An easier to identify shape would help. Some color alternation, clean lines.

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TsCommander
Civilian


Joined: 30 Jul 2010

PostPosted: Sat Nov 03, 2012 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Regulus,
You serve a good point, this kind of thing is seen in real world applications as well, such as the UAV perspective, just because one country invented it, does not mean that others will not take ideas off of it and use it themselves. I'm actually kind of curious too see what else could be made with this real world application. God knows in the GDI and NOD missions you have to infiltrate enough Tech Centers, whats to say no technology was taken in the process. I would like too see more Hybrid Tech, on both GDI and NOD sides, such as NOD with disruptor tech and GDI with stealth tech. Just an idea, and i would love too hear feedback on the idea.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Nov 03, 2012 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

luxycomplex bumped a 6 year old topic

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Nov 03, 2012 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Bump:

Just updated a new version for 2012;
{less remap +more detail +no more gold cockpit }

replaced most of the detail. All code is included in the Zip. thank you; please enjoy. Peace!

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Nov 03, 2012 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't see much. Looks like a blob of gold.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sat Nov 03, 2012 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Most GDI voxels are a blob of gold...

Do you have a voxel viewer shot?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 03, 2012 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regulus wrote:
Most Dubzac voxels are a blob of gold...


True.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Nov 03, 2012 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy red is remap.



Nightclaw_voxelviewer.png
 Description:
Voxel viewer
 Filesize:  234.75 KB
 Viewed:  6085 Time(s)

Nightclaw_voxelviewer.png



NightClaw-fly.png
 Description:
Ingame.
 Filesize:  186.6 KB
 Viewed:  6085 Time(s)

NightClaw-fly.png



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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sun Nov 04, 2012 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet update, much improved.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Nov 04, 2012 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Lorewise GDI does seem to take some Scrin stuff in TS, if we assume the Tacitus is Scrin in origin.

But Tratos seems to have some pretty out there medical knowledge, and we never really get to see where GDI goes with their decoding of the Tacitus.

I guess the affinity Nod has for Tiberium helps fuel the connection between them and what we can only assume is a biomechanical starfaring race. If GDI was shown having a similar connection, and a greater use of fluid shapes in thier artwork, then it'd be easier to imagine aesthetically.

If I had to imagine it, I'd imagine HL2.

But that's getting towards offtopic.

Ontopic:
The voxel is way too small. Aircraft don't have the same issues with clipping, since they spend much less time in close proximity. That means you can make them a bit bigger.
The shape of this model is weird. There's a lack of forward-back balance, although that could be solved just purely by making the voxel bigger.
The cockpit is messy. antialiasing is very much possible within the model, and is always a good idea on things like cockpit details. They will be lost otherwise.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Nov 04, 2012 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd say GDI's understanding of Scrin technology is more "under the hood" than Nod's.

After all, GDI scientists are rather conservative in design. Whatever technology they got from the Tacticus would go into relatively normal military technology.

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