Posted: Tue May 16, 2006 2:00 pm Post subject:
TS: GDI NightClaw
Subject description: Aircraft
Ocra commander i think you'll like this i know how much you like aircraft so i made this
--------------------Reason for creating the unit----------------------------------
I was jelous as of Nod banshee's so i made my own srin like aircraft for GDI
-------------------------------------------------------------------------------------
GDI NightClaw form ( Operation: night fall party crasher )
what happens when you cross a
*Nod banshee
*GDI orca
*stargate glider
*race car
banshee + orca + stargate ga'old glider + race car = GDI Night Claw
4X Plasma-ball Pulse cannons
4X head lights
Two Seater Aircraft (pilot plus one passenger)
[Edit] Nightclaw has been Overhauled
Versions
2006 1.0 -See Orca commanders screenshot below
Overhaul 2012 1.1 -See attachment below
{less remap +more detail +no more gold cockpit }
NightClaw-Ingame-Screen.png
Description:
Night claw, New 1.1 total overhaul 2012 edition
Filesize:
35.53 KB
Viewed:
6469 Time(s)
Night Claw.JPG
Description:
original concept of Night Claw ...yeah yeah i can't draw for crap, 6years ago ...its only a concept after all
_________________ Link to a document to see what mods i have and/or working on or working with
Click Last edited by Dubzac on Sat Nov 03, 2012 9:23 am; edited 1 time in total QUICK_EDIT
EDIT2: Okay Got unit code but is also untested and BTW the Passengers on Aircraft don't work you would have the Orca Transport bug with this unit if you tried
Code:
[NIGHTCLAW]
Name=NightClaw
Prerequisite=GAHPAD,GATECH,GAPLUG
Primary=NightClaw
Strength=300
Category=AirPower
Armor=light
TechLevel=9
Sight=4
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=NAHPAD,GAHPAD
PipScale=Ammo
Speed=17
PitchSpeed=.9
Owner=GDI
Cost=1250
Points=30
ROT=3
Ammo=3
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
VeteranAbilities=STRONGER,ROF,SIGHT,FASTER
EliteAbilities=CLOAK,FIREPOWER,FASTER,ROF,STRONGER,SIGHT
Elite=NightClawE
EDIT3: EVERYYHING up above worked perfectly. All that is left to you besides the unfilled spots is to make the proper Primary FLH. Now I have to tell you it is kindof hard to tell wheather or not there is 4 guns but I will let you see for your self also some screenies
EDIT5: Aply the auto normal feature in the latest vxl builder and it will look better
night claws on display.jpg
Description:
Here they are on display for the Air Show. :p
Filesize:
314.45 KB
Viewed:
9787 Time(s)
nightclaws attacking.jpg
Description:
Here are my NightClaws Attacking. An't it a buatifull Sight? :D
thanks Ocra commander for the rules ini code and srceenshots.....now for a Night Claw cameo
thanks everyone for your comments too im touched _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Wed May 17, 2006 6:58 pm Post subject:
Elerium-155 wrote:
Btw it's Goa'uld
Damn it you win Elirium
Please don't forget to aply the Auto Normals it looks alot better with them. and work on the Primary FLH in art.ini as that is just the standard banshees _________________
IMHO it COULD deserve spotlighting, but due to it being a bit of a farfetched shp...well, you get the idea, otherwise, interesting, definatly needs sharpening, but otherwise, interesting. _________________ ... QUICK_EDIT
Says who? Some GDI policy that states that using Scrin technology is heresy and those that touch it will suffer the wrath of the Inquisition? (talk about a cross-over.)
It's like saying the Germans should not have tanks because the British invented them.
It looks out of place, but I think it is interesting to see Nod tech with a GDI theme to it. It would be interesting to see the inverse too (GDI tech with a Nod theme.) _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Looking good in the Voxel Viewer picture but sorry ingame it looks like a flying turd. An easier to identify shape would help. Some color alternation, clean lines. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
Regulus,
You serve a good point, this kind of thing is seen in real world applications as well, such as the UAV perspective, just because one country invented it, does not mean that others will not take ideas off of it and use it themselves. I'm actually kind of curious too see what else could be made with this real world application. God knows in the GDI and NOD missions you have to infiltrate enough Tech Centers, whats to say no technology was taken in the process. I would like too see more Hybrid Tech, on both GDI and NOD sides, such as NOD with disruptor tech and GDI with stealth tech. Just an idea, and i would love too hear feedback on the idea. _________________
Just updated a new version for 2012;
{less remap +more detail +no more gold cockpit }
replaced most of the detail. All code is included in the Zip. thank you; please enjoy. Peace! _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Lorewise GDI does seem to take some Scrin stuff in TS, if we assume the Tacitus is Scrin in origin.
But Tratos seems to have some pretty out there medical knowledge, and we never really get to see where GDI goes with their decoding of the Tacitus.
I guess the affinity Nod has for Tiberium helps fuel the connection between them and what we can only assume is a biomechanical starfaring race. If GDI was shown having a similar connection, and a greater use of fluid shapes in thier artwork, then it'd be easier to imagine aesthetically.
If I had to imagine it, I'd imagine HL2.
But that's getting towards offtopic.
Ontopic:
The voxel is way too small. Aircraft don't have the same issues with clipping, since they spend much less time in close proximity. That means you can make them a bit bigger.
The shape of this model is weird. There's a lack of forward-back balance, although that could be solved just purely by making the voxel bigger.
The cockpit is messy. antialiasing is very much possible within the model, and is always a good idea on things like cockpit details. They will be lost otherwise. QUICK_EDIT
I'd say GDI's understanding of Scrin technology is more "under the hood" than Nod's.
After all, GDI scientists are rather conservative in design. Whatever technology they got from the Tacticus would go into relatively normal military technology. QUICK_EDIT
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