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Water FX?
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Nov 11, 2012 12:38 pm    Post subject:  Water FX? Reply with quote  Mark this post and the followings unread

I have extracted one of the water models and have loaded into Max using the W3X Importer.

The issue is that there are a couple of texture slots empty on the Max water shader that are apparently used on the in game model.

The texture entries are: 'Water Reflection' & 'Shroud Texture'.
Does anyone know what these textures are supposed to be?

Thanks for any help!



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The 2 missing entries can be seen.
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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sat Dec 01, 2012 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Water Reflection is the sky texture so it looks like it's reflecting the sky. Place a nice texture of some stars and a moon and it can look quite impressive for night maps.
Shroud texture I don't know exactly.

Also extract the shaders from the game and use them when you set up the settings (test them with the others before), there are some settings that are different.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Dec 01, 2012 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
Water Reflection is the sky texture so it looks like it's reflecting the sky. Place a nice texture of some stars and a moon and it can look quite impressive for night maps.
Shroud texture I don't know exactly.

Also extract the shaders from the game and use them when you set up the settings (test them with the others before), there are some settings that are different.

Thanks for the information!

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