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 Forum index » Other Projects » Pre-Alpha Projects » YR: Zero Hour
General Discussion...
Moderators: - geno -
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Tue Nov 27, 2012 12:14 pm    Post subject:  General Discussion...
Subject description: comments, suggestions, constructive criticism. Just throw them here =)
Reply with quote

Its kinda messy in my point of view if I added too much forum like for example, a separate General Discussion.

Anyway, comments and suggestions are welcomed.

Attached:

an upgrade for the Soviet Tesla Reactor

I'm creating for the soviet that are similar to the turbines of Allies.



wip_tesla UP.png
 Description:
Terminal Upgrade
 Filesize:  29.82 KB
 Viewed:  2220 Time(s)

wip_tesla UP.png



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Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 27, 2012 12:44 pm    Post subject: Reply with quote

Hmmm... don't the Soviets usually have the Nuclear Reactor. I sorta saw as to why people generally made Power Upgrades for the Allies. Since Soviets have the Nuclear Reactor and Yuri has Bio Reactor Assimilation.
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Tue Nov 27, 2012 1:24 pm    Post subject: Reply with quote

I forgot that this wasn't for upgrades, It will be an advanced Tesla Reactor for Special Weapons, the terminal will be something like the overcharged purple or yellow bolts.
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https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 27, 2012 2:00 pm    Post subject: Reply with quote

Aaah then yeah probably do it for the General then. Smile

It might also be a good idea to put the mini orbs on the center instead.
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MasterHaosis
Commander


Joined: 01 Nov 2010

PostPosted: Thu Nov 29, 2012 11:37 pm    Post subject: Reply with quote

-geno- well one of Yuri's Generals should use (some kind of) that big lunar command center as huge power source. Perhaps as great solar reactor which is located on Moon safely collecting power to powerup psychic dominators on Earth. My very old idea for unique power source since in almost every mod uses just Bio-Reactors. So I found usage of that unused lunar command center as equivalent to Soviet Nuclear Reactor for Yuri (I gave it build limit 1, power production 1000 and cost 1500$). So basically for little uniqueness, you can use such or similiar to such for one of Yuri's generals. One whose is draining power the most.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Dec 04, 2012 1:36 am    Post subject: Reply with quote

Wondering how you'll handle the whole thing of Players getting other sides buildings though...
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Thu Dec 06, 2012 2:26 am    Post subject: Reply with quote

Atomic_Noodles wrote:
Wondering how you'll handle the whole thing of Players getting other sides buildings though...

https://github.com/Ares-Developers/Ares/wiki/prerequisites-fullfilment-by-capturing-certain-houses-buildings

This code works like charm, I somewhat decreased the number of buildings and the generic ones can be built by everyone.

If other players captures other conyards, they can access all available building tech that conyard have.

There will also be side specific upgrades, units, and support powers that others cannot get.
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https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

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