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The Second Tiberium War - Unit Roster
Moderators: Aydra, Ever_Valiant
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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri Dec 07, 2012 4:06 am    Post subject:  The Second Tiberium War - Unit Roster
Subject description: Version 1.0
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Here is the final unit roster for The Second Tiberium War, I do have more units in line for future changes but this will be the core group. This was already posted on Moddb but if you missed it here it is.



Just remember, though many units are still the same, they act very different from regular TS that I would consider them different entirely.

All are balanced
All have fully veteran upgrades
All are usefull (expecially the medic)

All GDI units have a counter unit on Nod and Vice versa. Though they may play the same role, they are greatly different in effectiveness, cost, range, veteran upgrades and more. Here is an example:

Juggernaut - GDI
Extreme long range vehicle effective against structures and "infantry" with large "area of effect" warheads. (low accuracy)

Artillery - NOD
Extreme long range vehicle effective against structures and "vehicles" with "focused" high power warheads. (high accuracy)

Each unit was balanced in a similar fashion and I will post a long detailed update explaining each units counterpart and speciality.

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MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 07, 2012 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm loving the new cameos!

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noki
Combat Engineer


Joined: 19 Jan 2009
Location: Brazil

PostPosted: Fri Dec 07, 2012 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The Mammoth Mark II shouldn't have the ground unit background instead of the infantry background?

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Fri Dec 07, 2012 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

No, just look at the perspective of the picture. Terrain can't be seen from that angle.

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 07, 2012 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice units... but the background on most of them is off.

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