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 Forum index » Other Projects » Pre-Alpha Projects » YR: Zero Hour
[Soviet] Specialweapons General
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Fri Dec 07, 2012 10:38 am    Post subject:  [Soviet] Specialweapons General
Subject description: "More room for weapons!"
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General ????
Rank: 4-Star General (???????? ??????)
Branch: Soviet Liberation Army
Tactical Overview: Experimental weaponry and Artillery

This general equips the most of the Soviet War Machine with all kinds of experimental weaponry and utilizes most of the technological advancements that Soviet Scientists can think off. This general doesn't use Nuclear Energy as will all goes wrong it might be destroyed and radiation will be messy and unstable. This general looks for other energy alternatives that will be more efficient and clean and as for the strategies that this General used is also different, this General prefers to bombard enemies with Air and Artillery strikes and only engage in close range when have the upper hand.

........................

Modified Buildings:

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Advanced Tesla Reactor
Cost: $700
Prerequisite: Soviet Construction Yard
Power: 200 (Standard Tesla Reactor is 150)

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Cold Fusion Reactor
Cost: $1000
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
Power: 600
- no more nuclear melt downs
- replaces Nuclear Reactor

Modified Defenses:

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Napalm Gun
Cost: $600
Prerequisite: Soviet Construction Yard, Soviet Barracks
- replaces Sentry Gun

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Advanced Tesla Coil
Cost: $1800
Prerequisite: Soviet Construction Yard, Soviet Air Defense Command
- Heavily armored
- Provides power for itself, still powered even in low power state

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Shockwave Cannon
Cost: $2000
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Artillery building fires tesla shells
- replaces Speaker Towers

Modified Superweapon:

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?????
Cost: $5000
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
Timer: 10:00
- ?????

Modified Infantry:

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Siege Conscript
Cost: $300
Prerequisite: Soviet Barracks
- Equipped with molotov launchers
- Fires molotov cocktails when deployed
Strong Against: Infantry, Light Vehicles
Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

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Storm Trooper
Cost: $600
Prerequisite: Soviet Barracks, Soviet Air Defense Command
- Tesla Troopers with rocketpacks
Strong Against: Infantry, Light Vehicles
Weak Against: Anti-Air

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Master Terrorist
Cost: $1200
Prerequisite: Soviet Barracks, Soviet Air Defense Command
- Can now travel at water
- Cannot Disguise
- Can now cloak
Strong Against: Infantry, Light Vehicles, Buildings
Weak Against: Defenses, Helicopters, Aircraft, Scouts

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Mad Ivan (im thinking of MadHQ or MAD AG or someones name here)
Cost: $800
Prerequisite: Soviet Barracks, Soviet Battle Lab
- Ivan Bombs now carries incendiary bombs making explosion more powerful
Strong Against: Buildings
Weak Against: Defenses, Helicopters, Aircraft, Scouts, Infantry



Modified War Factory Vehicles:

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Elefant Tank
Cost: $900
Prerequisite: Soviet War Factory
- replaces Rhino Tank
Strong Against: Light Vehicles
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft

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Advanced Flak Track
Cost: $600
Prerequisite: Soviet War Factory
- still Carries 5 Passengers
- flak cannon fires in burst of two
- more armor
Strong Against: Light Vehicles, Aircraft, Infantry
Weak Against:

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Advanced V3 Launcher
Cost: $1600
Prerequisite: Soviet War Factory, Soviet Air Defense Command
- Launcher now have two missiles
Strong Against:  Ground Units, Buildings
Weak Against: Infantry, Light Vehicles, Tanks, Helicopters, Aircraft

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Minelayer
Cost: $1500
Prerequisite: Soviet War Factory, Soviet Air Defense Command
- deploys special demo trap mines
- replaces Demolition Truck
- violently explode when destroyed
Strong Against: Unarmed, Ground Units (Mines)
Weak Against: Infantry, Light Vehicles, Anti-Tank, Helicopters, Aircraft

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Hammerhead Artillery
Cost: $2500
Prerequisite: Soviet War Factory, Soviet Battle Lab
- long range cannon same as grand cannons
- fires a special tesla magnetic shells that will shaken the ground and disables buildings and nearby buildings caught in radius
- replaces Tesla Tank
- slow movement speed and rate of fire
Strong Against: Ground Units, Buildings, Defenses
Weak Against: Infantry, Light Vehicles, Anti-Tank, Helicopters, Aircraft

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Inferno Siege Chopper
Cost: $1100
Prerequisite: Soviet War Factory, Soviet Battle Lab
- incendiary shells will be fired instead of HE shells
Strong Against: Infantry, Buildings, Defenses
Weak Against: Light Vehicles, Anti-Tank, Tanks, Helicopters, Aircraft, Anti-Air (undeployed)

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Seismic Tank
Cost: $1200
Prerequisite: Soviet War Factory, Soviet Battle Lab
- when deployed, it triggers earthquake disabling tanks and structures
Strong Against: Unarmed
Weak Against: Infantry,  Tanks, Helicopters, Aircraft


Modified Aircraft:

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?????
Cost: $????
Prerequisite: Soviet Air Defense Command
- ?????
Weak Against: Anti-Air, Fighter Aircraft
_________________

Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
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