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Do you want me to release a version of TSTW without mutants?
Moderators: The DvD
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Do you want a version 1.0 without the mutant side?
Yes, i want this mod now!
16%
 16%  [ 3 ]
No, i want mutants in version 1.0 already.
83%
 83%  [ 15 ]
Total Votes : 18

Author Message
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Aug 16, 2004 5:20 pm    Post subject:  Do you want me to release a version of TSTW without mutants? Reply with quote  Mark this post and the followings unread

TSTW is basically finished, yes really believe it or not, it's just that i feel like giving up on the new buildings for the mutants for now. So, do you think it's a good idea if i would release a version 1.0 that comes with everything except a playable mutants side? In such a version, some other tiny things will be 'beta' as well, such as the buildup animations for some of CABAL's buildings.

Remember, this only means the mutants will be delayed until version 1.1 Wink

Please, don't just vote, reply with your reason Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 16, 2004 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think you need to rush much. Finish these beta things from Cabal and delay the mutants for another version.

For this reason, I haven't voted on any of them.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Mon Aug 16, 2004 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Take your time, we'd rather wait for an excellent product than get a rushed one, like Westwood did.

You need some help with the mutant buildings? I am waiting for my Fallout Collection mail order (Should get it tomorrow), all 3 games use a 2D isometric view so I could convert some structures that seem fit for muties.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Aug 17, 2004 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

That last idea sounds good, please, contact me when you think something would be good for the mutants. BTW i'm getting help from Triforce on the mutant buildings Smile

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Sep 04, 2004 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

PLZ RELEASE THIS!!!! YOU DID SAME EITH THE GUYS AT TUMSUN!!!!! YOU DIDNT RELEASE THE MOD EVEN IF YES WON!!!!!!! PLZ RELEASE IT! YOU CAN MAKE THE MUTANTS FOR V 2.0!!!!!!!!! Mad #evil #Mad

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Sep 04, 2004 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHUT UP, don't type in caps, and don't release an unfinished mod.

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sun Sep 05, 2004 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mmm, maybe to keep the public entertained, get a few more testers and throw out some more screens. Thats should keep the public happy for a while so work on Mutants can continue.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Sep 05, 2004 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, more screens would be good.

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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Sep 23, 2004 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm Natus i'm gonna release it without mutants.. so the release should keep interest high (or whatever level it is at #Tongue) while i work on mutants.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Sep 23, 2004 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

good thinking DvD you always make the right choice (not kissing ass much)

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Nov 17, 2004 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

you know... I could always help with making buildups for buildings... It's one of the things I'm pretty good at.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Nov 17, 2004 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

*points ears*. It's the thing i -suck- at...IF you would be able to lend me a hand..

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Nov 18, 2004 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread




All I need is one basic frame... and if it's a complex building, some of the separate parts it was made from.
#Tongue

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Nov 18, 2004 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

What about these buildings?



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Nov 18, 2004 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

This is the 'door' anim of the warfactory... i imagine it to be running in reverse while building up...



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Nov 18, 2004 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

All right... I'll see what I can do Smile
Though it might look better if the dome comes up in four parts Very Happy

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Nov 18, 2004 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

... is the center of that cwf_1 0000.png SUPPOSED to be transparent? :\

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Nov 19, 2004 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Why didnt you ask me to make the buildup DvD? I have the 3dsmax file of it, 10x easier to animate there and clean it up then to do it by hand.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Nov 19, 2004 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh forgot that skater...and no, it isn't supposed to be transparant it's supposed to be black (must be some weird conversion error.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Nov 19, 2004 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh. Well I'm managing so far... the dome is a real challenge ^_^

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Nov 19, 2004 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Weapons factory thingy is finished. What do you think? Smile



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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sun Jan 02, 2005 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

DvD and anyone else, tell me what you think about this mutant barracks.
You probably remember this from somewhere.. in the game. It needs frames, resizing, a flag pole, and so on. Currently I'm using psp, so it's not a shp file yet.



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The DvD
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Joined: 30 Dec 2002
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PostPosted: Mon Jan 03, 2005 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

As it is now, it should be good as a civilian building.. but as a base building in needs a lot of work..

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Jan 03, 2005 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, for a start i should remove that dirt on it..
could also use some recolouring?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 03, 2005 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

It will need remaps to be a base building.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Jan 05, 2005 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mutant side is most interesting one!

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sun Jan 16, 2005 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you make a list of units featured in that side DvD? If you have one.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jan 17, 2005 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Expose
Vehicle Driver


Joined: 24 Jan 2005
Location: Illinois

PostPosted: Mon Jan 24, 2005 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey DvD, your balance sheet seems out of sync with some unit names and is missing a few.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jan 24, 2005 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah it's old. But i really can't be bothered to make a new one.. not now.

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