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Preview 2 screenshots (12.10.2012)
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Oct 12, 2012 1:13 am    Post subject:  Preview 2 screenshots (12.10.2012) Reply with quote  Mark this post and the followings unread

Had a fun little match with AI. The GDI and Nod AIs ganged up on the poor Forgotten, actually managing to beat them. Huh... didn't think it was possible for the AI to completely wipe out each other. But it did take the combined effort of both players  Laughing


GDI AI pushes on from the north... those Helios AA walkers really proved their worth, I counted the 3 of them bringing down a total of 5 Forgotten aircraft.




Nod moving in from the west...




Another GDI wave




Forgotten aircraft desperately trying to hold them off




All that tiberium has bled out of dead Forgotten soldiers




These disruptors really delivered the killing blow by taking out the Forgotten construction yard.




Still holding onto that one last barracks...




Each faction has an AI team titled "game ender". This is GDI's game ender.




This might be it... (note the GDI ion cannon that just fired)




Still somehow alive. Lost the barracks though.




Looks like GDI turned it's attention to me. I was so busy watching the AI fight each other I forgot to build my own base. This is going to end soon...




This is what was left of the Forgotten AI base when I lost.




All the AIs did fairly well, judging by the scores. The Forgotten AI was  actually crowned the winner of the match! There is some justice in the world Laughing


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Last edited by SuperJoe on Fri Mar 29, 2013 4:26 pm; edited 1 time in total

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Fri Oct 12, 2012 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice! So do you think the main feature in this release is the AI?
I have another question: what maps did you modify for the mod and can you give me a clue on what you modified? (no spoilers)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Oct 12, 2012 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice.
Do you changed something in the scoring system? From my experience it's almost always the player with the highest economy having the highest score.
From these scores i would have actually expected the dark blue computer being on top of the list.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Oct 12, 2012 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Nice.
Do you changed something in the scoring system? From my experience it's almost always the player with the highest economy having the highest score.
From these scores i would have actually expected the dark blue computer being on top of the list.


I readjusted the Points value for everything. Mostly increased it alot for elite infantry (who all had like 5, even cyborg commando) and buildings. Here are some of the values I used

Construction Yard, 135
Warfactory, 100
Cyborg Commando, 70

This is the only thing I can think of affecting it.


I've got a save file to the final moments of the battle seen in the screenshots. If someone managed to get back up from this situation and actually win the match that would be pretty epic. And while at it, save the poor Forgotten from annihilation!



SAVE0029.SAV
 Description:

Download
 Filename:  SAVE0029.SAV
 Filesize:  2.15 MB
 Downloaded:  175 Time(s)


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Oct 12, 2012 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a tip if you want to observe the AI battle instead of real playing: change a script that is used a lot (I advise the Base Defence Script) so it includes the reveal-map action. Something like this:

[07E686F0-G]
Name=Base defense
0=36,0
1=11,10
;0=11,10 <-- this was the original action

You can take some nice screenies that way, and see if the AI works properly. I use this a lot when editing the TI AI Wink

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sat Oct 13, 2012 4:40 am    Post subject:   Reply with quote  Mark this post and the followings unread

Here's some screenshots, more on the way



Missile Base.png
 Description:
At a secret laboratory high in the mountains, the Forgotten produce a deadly weapon.
 Filesize:  461.55 KB
 Viewed:  8873 Time(s)

Missile Base.png



Mutant Base.png
 Description:
A Forgotten outpost somewhere near Old Shanghai.
 Filesize:  550.08 KB
 Viewed:  8873 Time(s)

Mutant Base.png



Hospital.png
 Description:
GDI forces move to reinforce an airborne infantry unit in securing a vital civilian hospital.
 Filesize:  315.09 KB
 Viewed:  8873 Time(s)

Hospital.png



GDI Base.png
 Description:
A Vital GDI supply base in the Californian wilderness.
 Filesize:  580.8 KB
 Viewed:  8873 Time(s)

GDI Base.png



GDI Armour Convoy.png
 Description:
A GDI armoured convoy moves through an abandoned city.
 Filesize:  311.43 KB
 Viewed:  8873 Time(s)

GDI Armour Convoy.png



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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sat Oct 13, 2012 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

More!



Hospital II.png
 Description:
With the GDI militia destroyed, the Forgotten work quickly to secure vital medical supplies for their people.
 Filesize:  592 KB
 Viewed:  8870 Time(s)

Hospital II.png



Mutant Attack.png
 Description:
A Commando unit oversees an attack on a GDI militia.
 Filesize:  472.52 KB
 Viewed:  8870 Time(s)

Mutant Attack.png



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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Oct 13, 2012 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice screens! You have some creative ideas for these type of things, like that secret laboratory and GDI base Smile May I request a few Nod screens as well?

TiberFCSL wrote:
Nice! So do you think the main feature in this release is the AI?
I have another question: what maps did you modify for the mod and can you give me a clue on what you modified? (no spoilers)


Yeah, the AI is the biggest change from the last release. It still has only the basic offensive moves, I am looking forward to adding in all the "smart" stuff. I have modified all the maps. At the very least I added in the new Reform civilians and civilian vehicles. Most of the time I also added some neutral stuff and triggers to change things up.

Some maps I can recommend:

Once a City

Has a massive story mission that has multiple objectives and challenges. I don't want to spoil anything, but if you complete the side story, you will get a very powerful reward.

Entrance to Pandemonium

Has lots of secrets and fun things. Keep looking for that teleporting hidden pillar Wink

Cityscape Redux

Has a few unique and cool trigger-based things. You can't miss them (literally).

Tiber Crater

One of the prettiest maps in the mod, and has some fun neutral objectives with rewards.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Oct 14, 2012 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, I'll have some Nod screenies up soon, plus more combat ones.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Oct 21, 2012 5:26 am    Post subject: Nod Reply with quote  Mark this post and the followings unread

Here's Nod's glamour pics! Sorry they took so long!



Nod Under Attack.png
 Description:
Mutant abominations! You dare defile sacred ground?
 Filesize:  260.41 KB
 Viewed:  8667 Time(s)

Nod Under Attack.png



Cyborg Attack.png
 Description:
Resistance is futile!
 Filesize:  169.76 KB
 Viewed:  8667 Time(s)

Cyborg Attack.png



Nod Base.png
 Description:
Nod's Midwestern Temple Facility
 Filesize:  508.73 KB
 Viewed:  8667 Time(s)

Nod Base.png



Nod Temple Facility.png
 Description:
Nod's Alice Springs Temple Facility
 Filesize:  320.48 KB
 Viewed:  8667 Time(s)

Nod Temple Facility.png



Scrin ship.png
 Description:
The Brotherhood fight over a valuable prize!
 Filesize:  413.95 KB
 Viewed:  8667 Time(s)

Scrin ship.png



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hebekie
Vehicle Driver


Joined: 30 Nov 2012

PostPosted: Thu Dec 13, 2012 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice screens Smile
The look very camping like, with the base setup etc.

I had a bunch of fun with this mod already.
Good luck on future releases Very Happy

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