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Sipky vs Non Spiky Structures
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Sat Dec 08, 2012 10:02 am    Post subject:  Sipky vs Non Spiky Structures Reply with quote  Mark this post and the followings unread

I have strange feeling about Nod's Structures:
Are there two or even three sub factions in Nod Forces? Confused



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 08, 2012 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why should they all have spikes? Sleek architecture with red/gray motif is enough to distinguish them as Nod. Also, the ship yard has a placeholder image.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sat Dec 08, 2012 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

SPIKY STRUCTURES!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Dec 08, 2012 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum speaks truth.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Dec 08, 2012 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spikes for the Spike God.

Also, gotta love how Obelisk is "Less Spikey" when it is ONE GIANT SPIKE.

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DUNK!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Dec 09, 2012 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

less spikey

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Gangster is a Project Perfect Wuj (c)Aro

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Fri Dec 14, 2012 2:25 am    Post subject:  Spike Rule!!! Reply with quote  Mark this post and the followings unread

My obsession on "spike" Embarassed
[Model modified from Suiseiseki "Tiberian Sun Grace"-Stealth generator]

I need help for the texture to suit TI style.. I mean what parameters to input in the material window? How to make it "shiny" like TI structure in rendering?

I wanna also put Nod symbol on that big spike. Anybody has a 3ds format for Nod symbol?



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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Fri Dec 14, 2012 8:13 am    Post subject: Rendered&3Ds Format of Sgen Reply with quote  Mark this post and the followings unread

Uploading 3ds with Nod Symbol. I hope someone textures it for me to suit TI theme.. Embarassed

Note: Downsize the rendered image into 50% than 80%, use previous image as template, set foundation to 5x3. Use Reign of Steel Stealth generator animation. Smile



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