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Lurking in the shadows
Moderators: Aro, daTS, FurryQueen
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 07, 2013 6:54 am    Post subject:  Lurking in the shadows Reply with quote  Mark this post and the followings unread

Dead? nope.
Dormant? nope.

We quietly observe.
Then we disappear.
We are the Order.
We were never here.


Seen here, from left to right, is the Assembly Plant (WF), Citadel (Tech Center), and Initiation Center (Barracks).

Also, I'm using this to show off the concepts to make the snow/arctic theater much more different than the temperate. The shadows and lighting are longer and darker. Also, Snow will appear on the buildings using a very long, non-looped animation (it gradually appears as time goes on in five or six stages, then staying until the building is damaged or destroyed/sold)

*Please keep in mind this is a mockup. Not actual ingame images



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 07, 2013 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought that when the team at Whiteforest closed the super-portal it prevented wholesale reinforcement?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 07, 2013 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Go home, Orac. You're drunk.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 07, 2013 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Not until you confirm HL3! Mad

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 07, 2013 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Huuh? Evo terrain survived through Echilon? Great!

Also nice buildings.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Jan 07, 2013 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

pavement texture if you need one



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 07, 2013 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, that's beautiful, Gangster, thank you! It works so well with what I envision the Order to be!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jan 07, 2013 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I've been wondering for a long time... is this mod slightly based on the Terra Nova TV Series where you have people teleporting to an alternate dimension of earth? Laughing

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 07, 2013 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

It is not, sir Noodles. There's a history and background, you know. It's posted.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 07, 2013 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Issue with changing lighting direction is that voxel lighting wont change.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 07, 2013 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Issue with changing lighting direction is that voxel lighting wont change.


Make everything .shp?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jan 08, 2013 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really awesome stuff. I somehow wish the buildings were more sharper, but it's awesome stuff, nonetheless.

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