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Weather Strike Weapon Help
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jan 07, 2013 2:19 am    Post subject:  Weather Strike Weapon Help Reply with quote  Mark this post and the followings unread

Well this is pretty much Allied General's Weather Strike Weapon from cncguild.net tutorial but I'm having problems with it, namely the warhead detonates twice. The only difference is I'm using Ares' WeaponType Section as to where the Dummy Weapon should be.

Code:

;; Projectiles ;;

; Weather Cloud Projectile
[ThorProj]
Arm=1
Proximity=yes
Ranged=yes
AA=no
ROT=5
Airburst=yes
AirburstWeapon=ThorStrike
High=yes
VeryHigh=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
FlakScatter=Yes

; Lightning Storm Projectile
[ThorProj2]
Arm=3
Proximity=yes
Ranged=yes
Image=None
AA=no
ROT=1
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

;; Weapons

; Lightning Strike Dummy Weapon in WeaponTypes
[ThorStrike]
Damage=75
ROF=1
Range=0
Projectile=ThorProj2
Speed=5
Warhead=ThorStrikeWH

;; Actual Weapon which spawns the Weather Clouds
[ThorHammer]
Damage=1
ROF=150
Range=7
Projectile=ThorProj
Speed=100
Warhead=ThorWH
MinimumRange=3
Anim=WETHB
Report=ThorHammerAttack
OmniFire=Yes

[ThorHammerE]
Damage=1
ROF=120
Range=7
Projectile=ThorProj
Speed=100
Warhead=ThorWH
MinimumRange=3
Anim=WETHB
Report=ThorHammerAttack
OmniFire=Yes

;;Warheads

; Weather Clouds
[ThorWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=THORCLOUD1,THORCLOUD2,THORCLOUD3

; Lightning Strike
[ThorStrikeWH]
CellSpread=1
PercentAtMax=0.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=THORBOLT1,THORBOLT2,THORBOLT3
InfDeath=5

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~ Excelsior ~

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 07, 2013 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread


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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Jan 07, 2013 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

That particular AG's code is much rooted to my draft of it way back anyhow, it is only good for multiple lightning strikes like storm weapon not single cloud and lightning from it strike weapon due to behaviour of airburst and how its default cluster amount is and afaik ares not provide the cluster control to sort that and would be better to code it in alternate methods if want such single strike method.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 07, 2013 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

my method is debris emitter. launch an animation on the air and it emits debris, debris will create a lightning storm effect

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jan 07, 2013 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
my method is debris emitter. launch an animation on the air and it emits debris, debris will create a lightning storm effect


Promotion issue?

Also debris has issues with water tiles.

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