Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:47 pm
All times are UTC + 0
Automatic bounds calculation suggestion
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Aug 29, 2004 11:27 am    Post subject:  Automatic bounds calculation suggestion Reply with quote  Mark this post and the followings unread

I've had this idea for a while now, since I scale voxel bounds so often it grows tiresome constantly switching between VXLSE and the calculator. It would be great if there was some kind of built-in simplified calculator. It could work like this:

The user types in a new scale (For example, 0.75 makes it 25% smaller, and 1.25 makes it 25% bigger) into the calculator, which automaticly changes all of the min and max values. This would save a lot of time. As far as I know it should be possible.

_________________

Back to top
View user's profile Send private message
Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Aug 29, 2004 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's true, that would be helpful indeed.

Another suggestion: Make the "Calculate" button for the "Scale"-Value (not the one Gecko talked about above, I mean this 8,333 thingy) always set the value exactly to 8,333333582e-002 (or 0,0833333358168602, respectively), because this is the only value I always get accurate result in-game with.

Back to top
View user's profile Send private message Send e-mail
stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sun Aug 29, 2004 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

HVA Builder has a manager for bounds, u can enter the new size of the voxel that u want as well as the offset.

_________________
Free Map Editor - Game Requirements - Stucuk.Net

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1484s ][ Queries: 11 (0.0076s) ][ Debug on ]