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OpeningMoves seems to be ignored :(
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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Mon Jan 21, 2013 1:07 am    Post subject:  OpeningMoves seems to be ignored :(
Subject description: AI doesnt build the expected Structures :(
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I had begun to Study the Modding and XML-Abilities in CnC3 and read the SDK-FaQ ...

Im started with the SampleMod and had included the "OptimalOpeningMoves" for an "Easy AI" for the Side "Nod"

hmm the Mod is compiling fine, an is runable, but the AI build not the expected Structures =(


additionaly the xml-files will be stripped in the codebox =(



data.rar
 Description:
the mod-files =(

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 Filename:  data.rar
 Filesize:  7.68 KB
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Jan 21, 2013 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

The issue that you are having is that you are attempting to mod an existing skirmish personality.
To my knowledge this is broken in the C&C3 mod SDK (one of a small number of broken code items).

The sample AI works presumably because it is a new unique AI.

Attempting to mod an existing AI is not recommended because you will end up wasting a lot of time (the crashes are random, editing one part can break something unrelated, and it will always compile so you have to waste time testing the AI to find out whether your change has worked).

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Mon Jan 21, 2013 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

In the night i had found the Problem... i had renamed the "NOD_EASY" to "CUSTOM_NOD_EASY" after the compiling it works now ... it seems the ID must be unique! Smile

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