Posted: Wed Feb 13, 2013 7:19 pm Post subject:
Has anyone here managed to get skirmish AI working...
...for a new faction?
Besides C&C3 mods like The Forgotten and Mideast Crisis 2, has anyone here managed to create another faction and got the skirmish AI for that faction to work in-game? I have been attempting to get six sub-factions for my KW Reloaded mod to get AI working in the skirmish/MP modes.
The good news was that I was able to compile the Skirmish AI files through the AdditionalMaps folder that had "MapMetaData_Global.xml" in it. This winds up having loading the mod correctly through the skirmish menu because of the compilation through the global data instead of static data. I also added a schema file to associate the new factions to be enabled in-game. However, the sub-faction(s) AI is still not affected in-game when I tried to play a skirmish game.
I tried loading a mod with compiled skirmish AI files into the C&C3 Worldbuilder. I wanted all other factions to apply to all C&C3/KW maps. I need to add six new skirmish factions as AIs, but the problem is I was limited to adding two new players after adding new skirmish players altogether. The faction selection to a new player still does not recognize the new sub-faction(s). I was expecting to see the following new factions to be used in WB such as FactionBlackHand, FactionMarkedofKane, FactionSteelTalons and so on.
I cannot use the KW map files to be loaded into C&C3 due to incompatible format. _________________ RIP PurpleScrin (2007-2010) QUICK_EDIT
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