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Side Swapped Nod Mission 1 (GDI)
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Mar 11, 2013 1:50 pm    Post subject:  Side Swapped Nod Mission 1 (GDI) Reply with quote  Mark this post and the followings unread

I got bored and tinkered with the first Nod mission, switching it over to having GDI units. It's not perfect since I didn't bother to change any text triggers and haven't messed with it too much, but it plays fine.

This is more of a concept test. If anyone wants to add proper text triggers, most notablely having proper Objective numbering, and some form of mission briefing, they can upload them or PM me and I'll update the thread.

EDIT: Got a couple screenshots.



Mid.png
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Mid.png



Beginning.png
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Beginning.png



gdi1a.map
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 Filename:  gdi1a.map
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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Fri Mar 22, 2013 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Little interresting remake, but no many mods....

For a remake, y should for exemple add some new triggers, textures, units... to make it more interresting.

I did some maps remake from the original campaign, for my campagn I working on. Smile

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Mar 22, 2013 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't say it couldn't be improved, but this was a result of me being curious if it could be done easily.

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