Posted: Wed Jun 26, 2013 1:40 am Post subject:
Speed upgrade
Here's another one of those weird discoveries. If you give a warhead:
Code:
[WarheadX]
LimpetFactor=120 ; Anything above 100 will do
The unit targetted with the limpet logic weapon will become faster instead of being slowed down. The bigger the number the faster it becomes. Combine that with a repair weapon or force-fire on your own units to make them faster. Could maybe have like a veteran pilot infantry that can enter vehicles to make them faster. Though I think repairing the vehicle would remove the speed upgrade.
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Wed Jun 26, 2013 1:57 am Post subject:
This, is very interesting logic. Perhaps you can add special infantries, which then can be used to upgrade your vehicles speed. (if the limpetfactor will allow infantries to enter vehicles.)
And yes, repairing depot / repair unit will remove the upgrade, IIRC. _________________ Mod Leader and founder of World Domination
Few further tests showed that going above 100 seems to always make it move super fast. I couldn't spot a difference between 101 and 500, it always moved really fast and in a bit buggy way, stopping every now and then. But if you make the value negative you can control the speed upgrade. E.g. LimpetFactor=-50 will make the unit slightly faster, while LimpetFactor=-500 will already make it quite fast.
Also if you attach it to a repair type weapon, the speed upgrade can't be used in hacky ways (trying to attach to buildings, infantry or enemy units). Though this only works for vehicles (infantry would turn into medics) and it does require for the target vehicle to be at least slightly damaged. And yeah, repairing the unit removes the speed bonus. _________________ QUICK_EDIT
The factor is (100 - LimpetFactor) * 0.01. This value is multiplied with the Speed= value to get the current maximum speed. _________________ QUICK_EDIT
Thanks Alex for the accurate formula and SuperJoe for this interesting find.
SuperJow, do you found a way to keep the LimpetFactor firing unit (so it doesn't vanish)?
How about using a double stage reaper splits weapon? First warhead just for targeting and the second warhead having the LimpetFactor.
Then you could create a unit which can slow down an unlimited number of enemy units.
SuperJow, do you found a way to keep the LimpetFactor firing unit (so it doesn't vanish)?
How about using a double stage reaper splits weapon? First warhead just for targeting and the second warhead having the LimpetFactor.
Then you could create a unit which can slow down an unlimited number of enemy units.
Maybe even combine that with an area effect Web logic, so you can slow down a whole army with one shot. It could be a nice alternative to the EMP.
I've experimented with reaper logic and limpet logic together quite a lot, but never got anything useful out of it. If the limpet logic is used at stage 1, the stage 2 weapon simply never fires (unless you force-fire ground). If it's used on stage 2, the limpet logic is not applied at all. I've tried a lot of things trying to get the unit not to disappear, or to get the unit to disappear without infecting the target, but nothing worked. But it would be worth testing out some more things with it, like say railgun or particle system logics, or some other special keys. _________________ QUICK_EDIT
SuperJoe does this work on aircrafts or is locked to vehicles ?
Quick test shows it doesn't work on aircraft. You can infect them (and their selection box shows they are infected), but their speed remains unchanged. You can infect infantry too but their speed doesn't change either (nor does the selection box). _________________ QUICK_EDIT
This is because of the mech/walk locomotor and not due to them being SHPs.
Their locomotor (at least in TS) has a glitch which causes the unit to turn for 11.25° counterclockwise after every walk cycle. On fast units this causes the unit to rotate uncontrollable and prevent it from moving further.
Use the normal drive locomotor and the SHP can be as fast as you want. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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