Posted: Sun Jul 07, 2013 10:58 pm Post subject:
Two Brummies One Thread.
Subject description: New Name and Twice the Awesome!
Bunkers!
Simple edit of the stock RA2 ones, made them bigger . . also turrets!
More to come soon. _________________
Silly taco fumbling unicorns nocturnally launch basketballs, Hell March. Last edited by !DarkRose on Thu Jul 11, 2013 10:21 pm; edited 2 times in total QUICK_EDIT
Hmm, I might want to see what it looks like if you take that middle bunker (the omnidirectional one) and then slap a normal bunker on top as well. QUICK_EDIT
Yeah I was thinking of what LKO did, but that bunker looks a little more realistic. It just felt that the top was a bit empty and could use something on top. QUICK_EDIT
Something i quickly threw together, a wall that fits into the bunkers.
Still needs a bit moar work though.
Edit:
Also, Snow Bridgehut!
_________________
Silly taco fumbling unicorns nocturnally launch basketballs, Hell March. Last edited by !DarkRose on Tue Jul 09, 2013 2:06 am; edited 1 time in total QUICK_EDIT
Cool, using Ares trench logic infantry can be moved through as well. The bridge hut looks great.
Might have a look at that trench logic
Few extra edits, trying out some remap versions of the walls, amongst other things
Also redid the remap on the WW bunkers to match, getting rid of that shitty one shade of red most things have xD
Edit:
Anyone else notice that the catexs07 building had a messy first frame, well thats now been fixed to match the rest of them!
Thanks, those fellows are called Haechi light tanks.
Bu7loos wrote:
GloboTech Super Goliath
Indeed it’s an earlier version before I settled on the final design for the railgun. It’s currently acting as a placeholder for an MBT named the Arbiter. _________________
"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."
First lot of downloads are the revised set of standard WW bunkers.
Comparisons ahoy!
WW RA2: Mine:
WW YR: Mine:
As you can see the RA2 bunkers have been given new remap whereas the two added in YR have had not only improved remap but new coloured sandbags and a new damage frame so that they now match their original RA2 counterparts.
Only a small change but helps everything fit together better.
Snow versions will be coming soon after ive posted the fixed catexs07 building.
The remap lines should have a slight fade to the top/bottom into the grey structure. Just so they get a bit darker/brighter and don't have such a sharp border.
The dark lines/pixel next to the remap lines should be removed too. They give them a cartoonish outline. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Yeah, most of stuff in RA2 has that ridiculous non-shaded remap. There are 15 or 16 shades but noo, let's just use two per building, WW said. _________________ mentalomega.com QUICK_EDIT
Been working on restoring various buildings to match more similarly their beta counterparts, however there are some differences such as the Gun Turret using sandbags instead of a ring of dots to fit in better with the Pillbox.
Shown here are the first 3 done, Construction Yard, Barracks and the Gun Turret
Damage frames and Warfactory next! :3 _________________
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