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Violent Explosions AND create Cameo help
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Gribbel
Vehicle Driver


Joined: 06 Jul 2013

PostPosted: Tue Jul 23, 2013 5:27 pm    Post subject:  Violent Explosions AND create Cameo help
Subject description: How to?
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I downloaded some voxels of a new unit and i would like to add a massive explosion when the unit dies. So im using:

Explodes=yes
Explosion=?????

The normal explosion anim is way to small for the massive impact of the explosion, so im looking for a animation that is just bigger but every building or unit seems to use

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

Is there any better animation?

Another thing is i don´t understand the adding new cameo tutorial from the tuturials factory, i don´t get it.

It starts with loading the cameo.pal and open it in say PSP 6. PSP says cameo.pal is not a valid palette. And i dont understand the part with the recolouring of the picture, which need also the palette... Can someone please help me here? I mean that tutorial is really horrible explained.

It is also not possible to add the new cameo.pcx as a new layer to psp to put it over blankvehiclesicon.pcx...i may just make a resized picture of the unit and upload it maybe someone can make a cameo quick.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Jul 23, 2013 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The largest explosion animation I believe is TWLT100, you can of course make the unit have a more dramatic explosion by messing around with the DebrisMaximums and DebrisTypes for flying bits and pieces which can explode on impact.

Regarding the cameo, the .pal files that are used in CnC are not the same as those used in PS / Jasc software, use OS SHP Builder to open the .shp file and simply view it in the Cameo.pal, by using the Copy function within SHP Builder you can copy the image from that program into your preferred editor and back again simply via Paste.

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Gribbel
Vehicle Driver


Joined: 06 Jul 2013

PostPosted: Tue Jul 23, 2013 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you

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