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MechRailgun
Civilian


Joined: 06 Jan 2013

PostPosted: Sun Jan 06, 2013 7:26 am    Post subject:  Novice reports
Subject description: Share a map:vertigo(2-6)
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Anything need to improve?



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 06, 2013 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

The glow.



Pretty for a symmetric map, good for urban warfare. Though for being an advocate of realism, I would remove the famous landmarks. And where are the civilians to slaughter, the cars to crush?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 06, 2013 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

The monuments are too silly IMO and the lighting is a bit ugly but besides that it looks potentially rather nice. Shall have to play this online sometime.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 06, 2013 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Jan 06, 2013 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

One of the few that use lightposts, I like it too.
Bit too symetrical, but hey, it's unique.

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Mon Jan 07, 2013 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make sure that all top Oil Derricks are captureable. They might be too close to the map border.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 07, 2013 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

How the hell did you get such big screen?

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Mon Jan 07, 2013 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 07, 2013 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh btw, after playing it's quite noticable that the bottom players have too little space especially compared to the others. Also as a note you lose about 1 cell at the bottom of the screen on your map because there aren't enough cells BELOW the visible line to the bottom of the map. If that makes sense.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 07, 2013 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

mevitar, Whoa, I havent mapped for long time. I did not even know for that. Thanks

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Death Saint
Vehicle Driver


Joined: 16 Feb 2013
Location: Colony of DPRK on the Mars

PostPosted: Sat Jul 27, 2013 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

a really very nice symmetric map,however,the Pentagon and the Statue of Liberty is a bit strange,they're not supposed to appear there.

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