Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 2:55 pm
All times are UTC + 0
GDI TD Voxels (TS/RA2)
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 2 of 2 [69 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: Previous 1, 2
Author Message
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 02, 2013 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why do you people want giant MCVs? Also, sanedisruption is not a voxel idiot. He knows ztyping well how to voxel. You know, there's a posting date.

Back to top
View user's profile Send private message
SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Aug 02, 2013 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man these have been getting a lot of attention lately.

Also, thanks deformat, appreciate it.

The voxels were made to be within 1 (one) cell size within TS or YR. If a voxel exceeds those boundaries then there's awful clipping errors that occur when a voxel moves past another unit.

If you don't mind this clipping error (most people do) then feel free to change the voxel bounds for yourself.

Back to top
View user's profile Send private message Visit poster's website
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 03, 2013 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest, the MCV voxel is appropriately sized.

Back to top
View user's profile Send private message Send e-mail Skype Account
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Aug 05, 2013 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Why do you people want giant MCVs?


DoMiNaNt_HuNtEr wrote:
That is great. IMO, if the MCV was bigger... perfection.

Just because, the MCV in my mind is like the biggest ztyping truck in the world, 'cause it deploys into a pretty big building.


The MCV is giant. The FMVs show it.

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Aug 05, 2013 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

The FMVs show a bunch of crazy stuff.

The MCV is fine.

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 05, 2013 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Ugh wasn't there only that one FMV showing the MCV deploy? Which BTW had no real reference points as it was the only vehicle in the clip. The only way to tell scale was compared to a butterfly on a bush which was actually pretty massive compared to the wheel, so judging by that the MCV is probably pretty small. Even the finished Construction Yard wasn't that big compared to the two men walking in.

Back to top
View user's profile Send private message Send e-mail
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon Aug 05, 2013 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

FMV's also show Obelisk of light to be smaller than con yard
(yet it should be bigger)
and 2x (if not 3x) smaller than Mammoth MK 2

can't know who to trust

Back to top
View user's profile Send private message
OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Aug 05, 2013 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol ingame scale is wrong for viewing purpose. The FMV show how it would really look like.

_________________
Free Tibed!
EA for worst company of the decade!

Back to top
View user's profile Send private message
Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Aug 06, 2013 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think if your really looking for any real touch of realism with a MCV, you need to remove the MCV from the game. Vehicles don't really transform into solid brick and mortar structures, but C&C makes it believable with the buildup animation.

This kind of goes for scaling too. It just needs to be fairly large to believable, which it is, and it isn't bigger to prevent clipping from being an issue. So basically, in a choice between a larger MCV and no clipping issues, Sane chose no clipping issues.

While some may say otherwise, I'd argue that the clipping would ruin the MCV more that the slightly smaller size does.

Back to top
View user's profile Send private message ModDB Profile ID
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Aug 06, 2013 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

scale of a single celll is roughly 9ft by 9 ft. so the buildings in game are off scale. as long as it fits 1 cell wide we over look these things


EDIT: 9ft by 9ft by 3 1/2ft   (L by W by H)

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Last edited by Nikademis Von Hisson on Tue Aug 06, 2013 7:30 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Skype Account
Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Tue Aug 06, 2013 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speaking of scale, you can't place THIS ingame without proper scaling. Scale is just useful for game purpose, without it they would be hard to control.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Tue Aug 06, 2013 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't have problem with the MCV's size.It's perfect for the game(TS,RA2). BTW,SaneDisruption,I checked your TD Harvester voxel with the Voxel Viewer,and it's perfect.You did a nice job.

Back to top
View user's profile Send private message ModDB Profile ID
SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Aug 07, 2013 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Steve_1993:
Thanks, I appreciate that. These voxels unfortunately don't hold up to today's standards for being in the spotlight forum, or for being decent voxels at all for that matter. I'm no ErastusMercy or Shin.Peter.Pan, but I'm glad you guys continue to find uses for these voxels.

Back to top
View user's profile Send private message Visit poster's website
Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Wed Aug 07, 2013 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

For being in the spotlight forum,or not,we'll always find some good uses for such so amazing voxels.To tell you the truth,I'm using at least 3 of your TD voxel pack(Humvee,Mammoth Tank and MLRS) on TS,and I'm planning to add the Abrams Tank soon.Especially for the Humvee,I made a mix of 2 vehicle codes(Ranger Jeep from RA1,and the attack buggy from TS).I also made a cameo for the Humvee with an SHP Builder(using a TD Humvee cameo I found on the Internet). I guess I wrote too much.

_________________
I love playing old good Westwood games,especially Command & Conquer games.

Back to top
View user's profile Send private message ModDB Profile ID
GREEN
Light Infantry


Joined: 26 Dec 2016

PostPosted: Fri Mar 17, 2023 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

16 years later..



Back to top
View user's profile Send private message
SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Mar 17, 2023 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Jesus.

Back to top
View user's profile Send private message Visit poster's website
Holland
Grenadier


Joined: 31 May 2017

PostPosted: Mon Mar 20, 2023 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha cool shit bruh
Those voxels are dope as hell ive been wanting  to make a whole faction based on these voxels

Back to top
View user's profile Send private message
GREEN
Light Infantry


Joined: 26 Dec 2016

PostPosted: Wed Mar 29, 2023 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

TDMCV via SharedControl




Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Apr 06, 2023 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

dafuq is this

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 2 of 2 [69 Posts] Goto page: Previous 1, 2
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1814s ][ Queries: 11 (0.0099s) ][ Debug on ]