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Spawn units outside the map?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 06, 2013 10:35 am    Post subject:  Spawn units outside the map? Reply with quote  Mark this post and the followings unread

Is it possible to spawn a unit outside the map?
Using "80 Reinforcement (team) [at waypoint]...", a new unit spawns inside the playable area even if the waypoint is placed outside the map.

The problem is, that new spawned units always face Northeast and thus it looks ugly when they appear on the map and have to rotate first.
It's also ugly when a unit is supposed to enter the map from the north, where you have the 3 cell wide impassable but visible area above the playable area. Thus you can see here even more clear, how the unit appears out of nowhere 3 cells away from the visible border of the map.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Aug 06, 2013 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

It certainly is.
Is the waypoint close to the blue line? If it is, move it a couple of cells further away from the blue line, this should solve it. Perhaps you should try using action 7 for the TeamType, and set the waypoint you used at action 80 in the Waypoint field of the TeamType.

The blue line doesn't always properly represent what is actually visible, especially at the top. I always take 3 more cells above the blue line at the top of the map, to make sure it's really not visible.

So, try to move the waypoint a bit further 'off' the map.
If that doesn't work I'd like to take a look at your map to get a better impression as to what you've done.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 06, 2013 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a DTA map so you most probably can't open it with your FinalSun.
Though attached are 2 screenshots showing the relevant stuff.

The waypoint 33 is far away from the blue line. Yet the new spawned truck (triggers are shown for the southern Nuke truck) appears on the map and doesn't move into the map to waypoint 32 coming from 33.
(ignore the northern normal truck which has WP 34 as spawn location)

Could it be a problem that the unit is a SHP? Voxel sometimes work quite different. (like the different behaviour of voxel and shp projectiles)
Or maybe the modified DTA engine for 32 facing SHP support being the issue?



mapTriggers.png
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mapTriggers.png



mapSpawnPoint.gif
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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Aug 06, 2013 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you try to use "Autocreate"?

It should all work, I use the exact same setup.
Though my TeamTypes always have Autocreate set, that might be it.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 06, 2013 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Teamtype changed, no difference. Truck still spawns in the map.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Aug 06, 2013 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try with a voxel, it shouldn't make any difference though.
Perhaps the waypoint should be in front of the tracks compared to the position of waypoint 32

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Aug 06, 2013 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Autocreate has nothing to do with being automatically created outside map borders. It's related to the action 13 - Autocreate begins, and makes the AI build teams with Autocreate set.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 06, 2013 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Try with a voxel, it shouldn't make any difference though.
Perhaps the waypoint should be in front of the tracks compared to the position of waypoint 32

DTA has no voxel (except aircraft). However i gave Image=ORCA to the truck, but it didn't changed anything. Still spawned inside the map.

Also placed 33 very close to blue border but no difference.

Are you sure that units can spawn outside the map in TS? This is not RA2.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Aug 06, 2013 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure.
You should test in normal TS then.
I tested with a Terror Drone (SHP) in YR, and it spooned properly outside the visible area.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Aug 06, 2013 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's an old mission map I made for DTA while attempting to recreate the campaign. In the first few seconds there are several teams that spawn just of the edge of the map and move in.

Note though that much of this map doesnt work because a) I was half way through finishing it and b) many things in DTA have since changed. Still, the opening works fine.

EDIT: Attachment deleted.

Last edited by OmegaBolt on Tue Aug 06, 2013 9:22 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 06, 2013 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you. I'll have a look at it.
Though i'm not sure if in this case the difference between your single player map and my multi player map aren't causing a different behaviour.

\EDIT
i checked your triggers and how it works ingame, and the only difference i can find is really yours being single player and mine multi player.

However your map is really nice and i think you should definitely finish it. It would make a nice early campaign map.

You can also remove it here and upload it in the DTA staff forum, so further work can be done there without revealing the map to the public already.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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