:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sun Dec 16, 2018 8:07 am
All times are UTC + 0
 Forum index » Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Converting w3x models without 3dsmax[*]
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
Author Message
Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Nov 01, 2013 9:04 pm    Post subject:  Converting w3x models without 3dsmax[*]
Subject description: Yes it's Copy of My Moddb tut
Reply with quote

Hello, and Welcome!

Another Tutorial by your friend, Jason. Today we have the bread and butter of No 3dsmax Modeling ~Conversions~

Now Why Convert Models? Well because 3dsmax 7 or 9 are very hard to find. You can use this for Either CnC3 Tiberium Wars or Red Alert 3, it can also be used for assets from Kanes Wrath and CnC4

Now to convert models you need

(1)The Models. You can find Many CnC Models publicly, though Give Credit ok?
(2) Notepad++ or your Favorite XML editor

Now when you have the model in front of you, you will have many of them. We need to find the Model Files,  With suffixes ending with _SKN or _COL.

You have to open these Files in Notepad++ and find the Shaders. You can CTRL F this.
The Main Shaders you need to change are dependent on game and Faction. This is the equivalent to changing the pallets between TS and RA2.

C&C3
GDI
<FXShader ShaderName="ObjectsGDI.fx" TechniqueIndex="0">

Nod
<FXShader ShaderName="ObjectsNOD.fx" TechniqueIndex="0">

Scrin
<FXShader ShaderName="ObjectsAlien.fx" TechniqueIndex="0">


RA3
Allied
<FXShader ShaderName="ObjectsAllied.fx" TechniqueIndex="0">

Soviet
<FXShader ShaderName="ObjectsSoviet.fx" TechniqueIndex="0">

Empire
<FXShader ShaderName="ObjectsJapan.fx" TechniqueIndex="0">

When you see these lines, Replace ALL of them with the Proper Shader of the Game and side you want.

After you replace all the shader lines, save it. That will count for 80% of all publicly available assets. This can all Moddable Sage games.

I hope this helps you intermediate modders out there! have fun!

Notes!
This will not change the size. CnC3 and 4 assets are smaller then RA3.

Infantry will have House color issues due to the texture, this is not a shader issue.

A few other shaders do not exist in RA3 from CnC3.

Key Words: #Tutorials #TiberiumWars #KanesWrath #RedAlert3 #RedAlert3Uprising #TiberianTwilight #W3X 

_________________
I am Zengar Zombolt, The Sword That Cleaves Evil!

There is Nothing I can not Cut!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1106s ][ Queries: 12 (0.0061s) ][ Debug on ]