Alright I'm sorry for this being a bit off topic but I have a question regarding TS/RA2 and I'm sure you've reproduced this portion of the engine.
How in the world does the Free Unit system work?
Any help would be greatly appreciated!
And phenomenal work on the port, guys and gals. _________________
Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!
FreeUnit = free unit to give this building [typically harvester with refinery] (def=none)
ModEnc wrote:
Specifies the VehicleType that should appear beside this BuildingType when it is placed after being constructed by the player (the unit comes free with the building).
FreeActor:
# Player recives a unit for free once the building is placed. This also works for structures.
# If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...
Actor: # Type: String. Name of actor (use HARV if this trait is for refineries)
InitialActivity: # Type: String
# What the unit should start doing. Warning: If this is not a harvester
# it will break if you use FindResources.
SpawnOffset: 0,0 # Type: int2. Offset relative to structure-center in 2D (e.g. 1, 2)
Facing: 0 # Type: Int32. Which direction the unit should face.
Great.
The new context and thread title make my previous post look like I totally misunderstand the question. -_- _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
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