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 Forum index » Modding Central » Media Hut » Voxels » Spotlighted Voxels
TITAn [TS/RA2]
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Nov 05, 2004 1:06 pm    Post subject:   TITAn [TS/RA2] Reply with quote

i think its big enough for ra2
il have a hva for it as soon as somone makes a good hva editor.

textured by gecko yamori


BOOBS.vxl
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 05, 2004 8:08 pm    Post subject: Reply with quote

screen...


BOOBS_000.jpg
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BOOBS_000.jpg



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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Nov 05, 2004 10:05 pm    Post subject: Reply with quote

yeah a hva is on the way.
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Nov 05, 2004 10:32 pm    Post subject: Re: TITAn [TS/RA2] Reply with quote

ackron the mighty wrote:
i think its big enough for ra2
il have a hva for it as soon as somone makes a good hva editor.

textured by gecko yamori


Nice Boobs! Sexahhh!!! I mean why (boobs.vxl)?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 06, 2004 12:20 pm    Post subject: Reply with quote

why not?
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Nov 06, 2004 3:40 pm    Post subject: Reply with quote

FOOD, BOOBS...ACKRON!!!!!! You're stupid if all you like is this. Laughing

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Nov 06, 2004 4:27 pm    Post subject: Reply with quote

nice ackron
although i think u should be modeling it more off of the Render and not the current ingame version

e.g. It shouldnt have a white barrel imo

nice though Wink
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 06, 2004 6:39 pm    Post subject: Reply with quote

i did model it off the render and the barrel is geckos fault he textured it il fix it though.
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Nov 08, 2004 9:55 pm    Post subject: Reply with quote

il teach you to loose intrest


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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 09, 2004 12:06 am    Post subject: Reply with quote

That ownz! Do you have the HVA file for it?
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Nov 09, 2004 12:10 am    Post subject: Reply with quote

ok that looks absolutely amazing ackron!

just like the Render! Surprised

nice work indeed (me wants)
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Nov 09, 2004 2:16 am    Post subject: Reply with quote

He's currently making a hva for it, i believe.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Nov 09, 2004 9:09 am    Post subject: Reply with quote

there are two different ones there one with railgun one with whatever the titan normaly has hva half done( how many frames? is 14 ok or do i need more?) and hva is about half done
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Nov 09, 2004 9:45 am    Post subject: Reply with quote

GAAAAAGH i just cant do the hva with wither builder a copy frame tool would be so good or like on the older builder a "insert before/after position" tool
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Nov 10, 2004 6:45 pm    Post subject: Reply with quote

Nice Voxel.it's have more detail than my TSA2 Titan. Ok i make HVA for this.you can get here. Wink


BOOBS2.rar
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Boobs with HVA

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 Filename:  BOOBS2.rar
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Nov 11, 2004 2:52 am    Post subject: Reply with quote

W00t!!! Thanks a lot, Holy Master Smile.
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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Nov 11, 2004 3:26 pm    Post subject: Reply with quote

ackron the mighty wrote:
i have lots of ideas i know how to make vxls and shps i just suck at it

wish i could get that good at vxls quickly
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Nov 11, 2004 5:22 pm    Post subject: Reply with quote

Thank you holy master thank you alot
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Nov 11, 2004 5:43 pm    Post subject: Reply with quote

no problem..
now i use your voxel combine with my TSA2.0 Titan. if not your voxel i cant make complete Titan voxel.. this's answer when i mixed your titan and my titan.. Cool

(i use your leg [modify a little] combine with my turret )


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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Nov 11, 2004 6:45 pm    Post subject: Reply with quote

so that titan there is partly your titan and partly mine? COOL!
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WorrBerd0k3
Medic


Joined: 12 Oct 2003
Location: Good 'ol USA

PostPosted: Sat Nov 13, 2004 1:12 am    Post subject: Reply with quote

wowzers.... only thing is it looks like the legs are too far apart, like it has a bad case of chaffing or something.....
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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Nov 14, 2004 7:36 am    Post subject: Reply with quote

Sekzy Sekzy!!!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Nov 14, 2004 4:31 pm    Post subject: Reply with quote

No offence,but he looks like hes going to do a split on the balance beam.(to Holy's titan). but overall,its impressive. and..amazingly,towers over the Mammoth MK2.
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Nov 15, 2004 10:37 pm    Post subject: Reply with quote

thats mainly because its smegging massive duh
anyone want any different types making? railguns SAMs anything?
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Nov 15, 2004 11:57 pm    Post subject: Reply with quote

i wanna see the one in the "BOOBS_000.jpg" with a working animation

+ the top bit fixed (thing should be on the side not in the middle) Wink
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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Tue Nov 16, 2004 5:01 am    Post subject: Reply with quote

Looks good.

Last edited by Edge on Sun Feb 20, 2011 11:08 am; edited 1 time in total

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Tue Apr 07, 2009 7:52 pm    Post subject: Reply with quote

Can somebody give rules.ini and arts.ini for this Titan? I don't know how to make him move =/

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Apr 07, 2009 11:34 pm    Post subject: Reply with quote

Hah, this is a lot like the Recoil Titan Gecko worked on, perhaps this was the base...

(aswell as the Recoil one had two barrels)

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Australia

PostPosted: Tue Apr 07, 2009 11:52 pm    Post subject: Reply with quote

Did you grab Holy_Master HVA go go with it? That is where you can find all of the animations to make it move:)
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Apr 08, 2009 12:23 am    Post subject: Reply with quote

This really isn't spotlight material anymore. It needs to be remastered. Nasty staircases and such. The concept is cool, but I have seen better mechs NOT get spotlighted.
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Apr 08, 2009 2:28 am    Post subject: Reply with quote

*Sigh*
I miss Ackron.
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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Wed Apr 08, 2009 4:23 am    Post subject: Reply with quote

I have hva but how can I make this parts move?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Apr 08, 2009 4:37 am    Post subject: Reply with quote

asvnix wrote:
I have hva but how can I make this parts move?

The HVA controls the moving parts and positions, that is the point of it.
Get HVA Builder on the front page of PPM to view how they will move and to edit or make animations from the voxel sections yourself.

In this case, you do not need to make the parts move, it has already been done for you by H_M in the HVA he attached. Just be sure to use his HVA with this titan, with the same names (example might be boobs.vxl and boobs.hva), and it will animate fine ingame.

As for coding, I recommend you to look at the original Titan codes.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Wed Apr 08, 2009 4:41 am    Post subject: Reply with quote

original Titan is SHP model, it doesn't need code for moving his feets

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Eugene, OR

PostPosted: Wed Apr 08, 2009 6:07 pm    Post subject: Reply with quote

Regulus wrote:
This really isn't spotlight material anymore. It needs to be remastered. Nasty staircases and such. The concept is cool, but I have seen better mechs NOT get spotlighted.


80% of the voxels here in spotlight isnt spotlight material. its just that when they were made, they were really good at the standards of the time. now that people like sprite are making voxels not as good as westwood but far better... it just shows the times of this game. pitty it died mainly.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Apr 08, 2009 6:21 pm    Post subject: Reply with quote

well, these voxels aren't generally far better, just some of them (unlike that not-animated (RA3) Tesla Tank, it has black dot syndrome). It's pretty complicated to create voxel without this syndrome, but with detailed texture which won't look pixelated. Also when you made such texture, some people can say it's undetailed (although it's detailed like hell, like my crapped RA3 medium tank).
Other problem are normals (normals which look crappy ingame are great in voxel viewer). etc., etc.

In those times these voxels were on the top, now we have better tools (thanks to Banshee, Stucuk and the others).
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Eugene, OR

PostPosted: Fri Apr 10, 2009 5:37 pm    Post subject: Reply with quote

well.... i would say also there is allot of useful guides and good hints to tip people off now too if they started. the programs help, but it does not help enough. (a noob like me will never make a good voxel lol)

the modding community knows so much about ra2/yuris and tiberium voxel making that our standards suspects more out of spotlight material since we know what makes a good voxel look sexy :p

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Tue Jun 09, 2009 6:44 am    Post subject: Reply with quote

its not working ive done somthing rong


rules

; titan
[BOOBS]
Name=Titan
Image=MMCH
Prerequisite=GAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=800
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
EliteAbilities=SENSORS
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13


art

[BOOBS]
;Image=MMECH
Voxel=yes
Remapable=yes
Cameo=MMCHICON


and ive put the hva and the vxl in a expand11 mix file

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Jun 09, 2009 11:48 am    Post subject: Reply with quote

Is it invisible ingame? If yes then your art is wrong.In the unit's rules you put the Image=MMCH tag in it. The unit's art should be like this then,

Code:
[MMCH]
;Image=MMECH
Voxel=yes
Remapable=yes
Cameo=MMCHICON


Also make sure the .vxl file is named as MMCH.vxl or mmch.vxl (not case sensitive) Wink Only then would the voxel be visible.
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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue Jun 09, 2009 12:05 pm    Post subject: Reply with quote

Also the hva should be named as MMCH.hva or mmch.hva.
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206UE
Flamethrower


Joined: 07 Jan 2010

PostPosted: Mon Nov 25, 2013 2:34 am    Post subject: Reply with quote

Now it's a shp, and walks like bird.


Screenshot.png
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Screenshot.png



Titan Screen 002.PNG
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Titan Screen 002.PNG



A2M02ED C02E.rar
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 Filename:  A2M02ED C02E.rar
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Last edited by 206UE on Fri Oct 07, 2016 1:55 pm; edited 2 times in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Nov 25, 2013 2:59 am    Post subject: Reply with quote

wow, color is way weird
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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Mon Nov 25, 2013 3:22 am    Post subject: Reply with quote

Should have made the Frames from in-game shot (preferrably on a map with no lighting adjustments)
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Mon Nov 25, 2013 3:42 am    Post subject: Reply with quote

waaaaay too bright
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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Nov 25, 2013 3:56 am    Post subject: Reply with quote

lol @ 7i7an 7itan
srsly now with the color adjusted and the name 7174N it would own.
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Last edited by OrangeNero on Mon Nov 25, 2013 3:58 am; edited 1 time in total

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Nov 25, 2013 3:57 am    Post subject: Reply with quote

There's no lighting effects.

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